
Re:Call
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
///// THIS GAME IS GAMEPAD ONLY ///// HEAVY USE OF WHITE NOISE AND SOME VIBRATION /////
Re:Call is a minimalist puzzle platformer with a key focus on learning from your past, as well as thinking outside the box. The simple graphics hide a complex puzzle game, with easy to control and versatile movement, as well as interactive puzzle elements.
Yeah I'm over selling it. I enjoyed making this game, it challenged me and I got to play around with stuff I don't usually explore in a LD. It was hard finding an aesthetic that worked well with the gameplay and concept, so I just went simple. Unfortunately due to the nature of the controls, (which should be explained in game but there is an attached cheatsheat), it is gamepad only. I might make a future mouse and keyboard one if I have time. The game is a bit shorter than I would have liked, and sparse in terms of audio, but that just comes down to time.
Have fun!
Re:Call is a minimalist puzzle platformer with a key focus on learning from your past, as well as thinking outside the box. The simple graphics hide a complex puzzle game, with easy to control and versatile movement, as well as interactive puzzle elements.
Yeah I'm over selling it. I enjoyed making this game, it challenged me and I got to play around with stuff I don't usually explore in a LD. It was hard finding an aesthetic that worked well with the gameplay and concept, so I just went simple. Unfortunately due to the nature of the controls, (which should be explained in game but there is an attached cheatsheat), it is gamepad only. I might make a future mouse and keyboard one if I have time. The game is a bit shorter than I would have liked, and sparse in terms of audio, but that just comes down to time.
Have fun!