Re:Call

Re:Call

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overall: 3.84
fun: 3.96
innovation: 3.34
theme: 4.02
graphics: 3.52
audio: 3.25
mood: 3.89
///// THIS GAME IS GAMEPAD ONLY ///// HEAVY USE OF WHITE NOISE AND SOME VIBRATION /////

Re:Call is a minimalist puzzle platformer with a key focus on learning from your past, as well as thinking outside the box. The simple graphics hide a complex puzzle game, with easy to control and versatile movement, as well as interactive puzzle elements.

Yeah I'm over selling it. I enjoyed making this game, it challenged me and I got to play around with stuff I don't usually explore in a LD. It was hard finding an aesthetic that worked well with the gameplay and concept, so I just went simple. Unfortunately due to the nature of the controls, (which should be explained in game but there is an attached cheatsheat), it is gamepad only. I might make a future mouse and keyboard one if I have time. The game is a bit shorter than I would have liked, and sparse in terms of audio, but that just comes down to time.

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