Sacrifice For The King

by radzios
Overall★★★★★★★★★★3.62
Fun★★★★★★★★★★3.60
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★2.98
Graphics★★★★★★★★★★3.77
Humor★★★★★★★★★★3.53
Mood★★★★★★★★★★2.98
Hi! This is my first Ludum Dare game.

It is simple, hyper casual, mobile app.

You must give appropriate gifts for the king.

Tools: Unity

Comments12

niborious
niborious3 Dec 2018, 18:32
Omg I loved this game.

The whole asthetic is really good, I love the mobile page turning animation, actually all of the animations.

I loved the intuitive UI tutorial in game with the hand icons.

At first I thought it was pretty simple, but the interesting part is when you complete a round and have to restructure your thought process to account for the new rules.

Great Game!
Frippe3 Dec 2018, 18:35
Great game, enjoyed playing it.
Thomas Lacroix3 Dec 2018, 19:19
Super simple and super nice :D I could be a good game for boring morning commute ;)

The UI works well and the integrated tutorial too. Well done! :thumbsup:
frescogusto
frescogusto3 Dec 2018, 20:02
quite good overall. could be better on mobile not to have to drag and drop but to just tap left or right, making for far faster gameplay.
goodjobb
Suchista
Suchista3 Dec 2018, 21:02
Simple but fun to play
garygreen
garygreen4 Dec 2018, 21:43
This was a lot of fun & I really liked the retro graphics.
MyFriendTames
MyFriendTames5 Dec 2018, 00:37
Man, it's awesome!! :scream:

I really like your game, the graphics are very funny!

As you said, it's a casual game, and I say, "I love casual games to spend my time!!!" :smiley:

Very cool entry, good job! :v:
tanis
tanis5 Dec 2018, 00:44
Man, this is one of the most entertaining games that I tried in the compo. you really nailed down the super casual playstyle. Good one!
Josh Bothun5 Dec 2018, 04:19
Simple but solid. Nice job
SoKette
SoKette8 Dec 2018, 14:33
Stupidly easy to understand, stupidly easy to play, love it ! :smile:
incobalt
incobalt8 Dec 2018, 18:22
This is a great little game, and I love that you made an android game for the Dare. That's gutsy! There's some balance issues. I got to the point where I needed a lot of gifts but the game just didn't give me enough gifts the King liked to even be possible to progress. I think there's a lot you could do with calculating an expected time for interactions and making sure that good gifts are distributed instead of just purely random. I also think you could do with having a longer round, and maybe play around with the timing that potential gifts appear. That way early rounds are a bit longer/slower, and you can create a solid difficulty curve as the game goes on by adjusting the values of gifts needed, delay to spawn, and overall round time.

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