With a limited set of choices, you must attempt to please the elder beings with a sacrifice. But beware, each being has different tastes, and you deal with a different one each day.
Can you figure out their preferences and please them before your mistakes cost you everything?
I really like the concept! I have two main comments:
It would be nice to see more immediate consequences of devotion, or to have some more to do with it. I liked being able to add more options when devotion got above 100, but I think that occaisonal messages / omens of favor or disfavor from the elder beings would have spiced it up nicely. But I do realize there may have been more behind-the-scenes dáta crunching I did not notice.
I think that putting it behind a UI (even something simple) would have made the game a more fun
Comments2
It would be nice to see more immediate consequences of devotion, or to have some more to do with it. I liked being able to add more options when devotion got above 100, but I think that occaisonal messages / omens of favor or disfavor from the elder beings would have spiced it up nicely. But I do realize there may have been more behind-the-scenes dáta crunching I did not notice.
I think that putting it behind a UI (even something simple) would have made the game a more fun
Keep up the good work!