Save da people!

Save da people!

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Your objective: Save da people!

This Jam's theme was Sacrifices must be made.

So our initial idea was creating a game where you could only save a certain number of people, but not everyone. That's how a building in flames came to mind.

The intention was to creat a balance between each kind of person, so e.g. rescuing an elders would take more time but account for more points. Due to time constraints this feature was not so well explored though. Another idea was showing the death toll at the end, together with a list and description of the people you were not able to save, to reinforce the idea of sacrifice. Ideally we wanted to be able to calculate the optimum outcome of rescuing and, if the player achieve this outcome, he would win the game. This was somehow done but not as precise as we would like.

Overall the game still needs a lot of adjustments, but it looks not so bad for a two day challenge!

Link to play:
https://www.lexaloffle.com/bbs/cart_info.php?cid=hoherahofi-0

Preview:
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