"Sacrifice the villagers in order to save the villagers!"
This is my first time participating in a game jam. I made a simple 2D side scrolling shooter where you must sacrifice villagers in order to fill up a sacrifice bar (which decays over time). Villagers will evacuate buildings as you approach and seek safety in other buildings. The world wraps around on itself so there are no boundaries.
I unfortunately had some plans this weekend and could not dedicate the entire 48 hours, so the scope and polish had to be cut back a bit, but it's playable!
The evil spirit was heavily inspired by my dog's favorite toy, "The Spook" :)
@sthor726 Thanks! For anyone having trouble winning, using a mouse instead of a trackpad helps (if you happen to be on a laptop), and take note that fire rate decreases the longer you hold the fire button down.
I liked the gun effect and sound, but like Sthor said, it is very difficult. I tried many times but couldn't make it very far. Some tuning the challenge would really help -- maybe making the people a little slower.
Fun! I loved the graphics and blood effects, as well as the spirit's face. the gameplay was interesting at first but gets a little repetitive... some powerups/enemies would do wonders in that department. However, considering the limited time I love the product!
@wdelvi Seriously, this turned out way more morbid than I expected. I thought about recording some screams but I didn't want to subject anyone to that lol
The endless (or at least appears that way) world was nice. There did seem to be some sort of movement bug for me a few times where I would release my direction key but he would keep running. Difficult game but I was able to find a way to win after 4 rounds.
@funkyjive Thanks for letting me know. One other person has reported this, but I've been unable to reproduce it - it might be a browser-specific issue.
@willbl3pic Sorry about that. It's a problem called "tunneling", the bullets are are moving from one side of a target clean to the other in a single frame for you, which means there's no collision. I was developing at 120+ fps which means the frame steps are so small the issue is not present. I should've added raycasting during bullet movement!
I like the humorous take on the theme, and the audio is kinda nice, but ultimately the game just boils down to continually running in one direction and shooting, there's not much variation. Even so, I'd say just finishing a game for a game jam is impressive, so good job!
i like the art and the general feel. the gun fire rate mechanic is a bit weird. also is a bit unclear in the beginning how to satifsy the ghost. anyway i liked it, good job overall :^)
The effect on the spirit was pretty neat. There's not a lot to do in the game but run and shoot but nice entry for the compo given that you had other things you needed to do.
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@funkyjive Thanks for letting me know. One other person has reported this, but I've been unable to reproduce it - it might be a browser-specific issue.
@willbl3pic Sorry about that. It's a problem called "tunneling", the bullets are are moving from one side of a target clean to the other in a single frame for you, which means there's no collision. I was developing at 120+ fps which means the frame steps are so small the issue is not present. I should've added raycasting during bullet movement!