Sense Shift

co-authored: @tacohej
Overall★★★★★★★★★★3.48
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★3.70
Theme★★★★★★★★★★3.46
Graphics★★★★★★★★★★3.13
Audio★★★★★★★★★★3.64
Humor★★★★★★★★★★1.95
Mood★★★★★★★★★★3.59

A game that plays with the concept of sacrificing ones senses.


Sacrifice hearing to gain vision

VisionScreen.PNG

Sacrifice vision to gain hearing

HearingScreen.PNG

Note. Requires audio, headphones are recommended.


screenshot

Comments14

TheOneThatNeverWas4 Dec 2018, 13:20
Very interesting game! A amazing use of the theme. The mood is very good too. Congrats!
Ece
Ece4 Dec 2018, 17:55
I liked the concept but after first green button, I couldnt pass/ escape from the second room. I liked the graphics like this as clear and simplistic similar with antichamber.
tacohej
tacohej4 Dec 2018, 19:09
@ece Make sure to have audio enabled and use headphones if you can. Otherwise it will be impossible. I hope you will give it another go. Thanks for playing! 😊
jdelaay025johnd17884 Dec 2018, 23:11
I also could not get past the second room. I'll try again thou
jdelaay025johnd17884 Dec 2018, 23:25
AWESOME!!!! I tried it again with attention to the sound and it turned out so well. I honestly want to make a game like this now!!! Or at least use the mechanic in a some game I make in the future. But only if you say everyone can. I've never seen a game like this. Not that I actually play a lot. Unfortunately I don't get a chance to play a lot of games. This game jam has been the most I've played other peoples games in years. even AAA titles
pelicanodepico
pelicanodepico5 Dec 2018, 23:53
A little buggy for me, but I think it's just my computer, loved the original concept
Silvae6 Dec 2018, 00:05
I got stuck on the one with the purple tiles playing the tones. I felt like I was matching the tones but nothing was happening afterwards. Aside from getting stuck - this is very nice entry. Love the sounds and the gameplay was fun.
tacohej
tacohej6 Dec 2018, 06:09
@jdelaay025johnd1788 Thanks! Glad to hear that you got inspired by it! I think that's what Ludum Dare is all about.

@pelicanodepico Was it something in particular that didn't work, or was it lagging? Thanks for playing

@silvae I understand. You have to step on the "clue tile" first to trigger the event. It's very clumsy, but we basically ran out of time at this point. At least there is a progress bar at the top middle of the screen. Thank you for the feedback
guine
guine6 Dec 2018, 12:01
Very interesting game! Congrats!
merdeboi6 Dec 2018, 12:10
Nice simple game, good use of theme. Could have been a bit more ambitious with sound levels, and pressing Q at the end doesn't quit the game. Neat mechanics.
arc1llusion
arc1llusion6 Dec 2018, 12:31
Great take on the theme. I managed to beat it! Would love to see a fleshed out version of this. Great job!
ColeSlaughter
ColeSlaughter10 Dec 2018, 06:24
I like the focus that this game has. :) A nice, simple concept with a few tricks to sort of spice things up. Kind of wish there was a bit more to the mechanics, but what you did here was still pretty enjoyable.

I will say though that, for a game that has a very significant focus on audio, the footstep sound effect was shockingly loud and sharp to the point where I spooked myself every time I went into blind mode. :P Perhaps consider toning it down to match the smooth, relaxing vibe you got goin' on with the rest of the audio?

Other than that, I quite enjoyed this Antichamber-esque first person puzzle game. :) Great work, and a neat idea!
Yaen
Yaen14 Dec 2018, 00:45
Very solid entry! The idea of having to rely on spatial audio and switching back and forth was really nice. For a while I didn't understand the blue platforms and I figured out the order by trial and error at first. I finally understood it at the very end though.
I liked the music :)

I think that if this works with controller input, you could even add haptic feedback to the mix which could be very interesting in my opinion.
picapica
picapica18 Dec 2018, 00:55
This was a great experience! I would love to keep playing if you made more levels. My only possible objection is that I got confused when not all levels demanded listening... Anyway, very nice to mix up the use of senses a bit, vision is a bit over done.

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