I liked the concept but after first green button, I couldnt pass/ escape from the second room. I liked the graphics like this as clear and simplistic similar with antichamber.
@ece Make sure to have audio enabled and use headphones if you can. Otherwise it will be impossible. I hope you will give it another go. Thanks for playing! 😊
AWESOME!!!! I tried it again with attention to the sound and it turned out so well. I honestly want to make a game like this now!!! Or at least use the mechanic in a some game I make in the future. But only if you say everyone can. I've never seen a game like this. Not that I actually play a lot. Unfortunately I don't get a chance to play a lot of games. This game jam has been the most I've played other peoples games in years. even AAA titles
I got stuck on the one with the purple tiles playing the tones. I felt like I was matching the tones but nothing was happening afterwards. Aside from getting stuck - this is very nice entry. Love the sounds and the gameplay was fun.
@jdelaay025johnd1788 Thanks! Glad to hear that you got inspired by it! I think that's what Ludum Dare is all about.
@pelicanodepico Was it something in particular that didn't work, or was it lagging? Thanks for playing
@silvae I understand. You have to step on the "clue tile" first to trigger the event. It's very clumsy, but we basically ran out of time at this point. At least there is a progress bar at the top middle of the screen. Thank you for the feedback
Nice simple game, good use of theme. Could have been a bit more ambitious with sound levels, and pressing Q at the end doesn't quit the game. Neat mechanics.
I like the focus that this game has. :) A nice, simple concept with a few tricks to sort of spice things up. Kind of wish there was a bit more to the mechanics, but what you did here was still pretty enjoyable.
I will say though that, for a game that has a very significant focus on audio, the footstep sound effect was shockingly loud and sharp to the point where I spooked myself every time I went into blind mode. :P Perhaps consider toning it down to match the smooth, relaxing vibe you got goin' on with the rest of the audio?
Other than that, I quite enjoyed this Antichamber-esque first person puzzle game. :) Great work, and a neat idea!
Very solid entry! The idea of having to rely on spatial audio and switching back and forth was really nice. For a while I didn't understand the blue platforms and I figured out the order by trial and error at first. I finally understood it at the very end though. I liked the music :)
I think that if this works with controller input, you could even add haptic feedback to the mix which could be very interesting in my opinion.
This was a great experience! I would love to keep playing if you made more levels. My only possible objection is that I got confused when not all levels demanded listening... Anyway, very nice to mix up the use of senses a bit, vision is a bit over done.
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@pelicanodepico Was it something in particular that didn't work, or was it lagging? Thanks for playing
@silvae I understand. You have to step on the "clue tile" first to trigger the event. It's very clumsy, but we basically ran out of time at this point. At least there is a progress bar at the top middle of the screen. Thank you for the feedback
I will say though that, for a game that has a very significant focus on audio, the footstep sound effect was shockingly loud and sharp to the point where I spooked myself every time I went into blind mode. :P Perhaps consider toning it down to match the smooth, relaxing vibe you got goin' on with the rest of the audio?
Other than that, I quite enjoyed this Antichamber-esque first person puzzle game. :) Great work, and a neat idea!
I liked the music :)
I think that if this works with controller input, you could even add haptic feedback to the mix which could be very interesting in my opinion.