
Server Manager
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
_Sort of a mashup of Breakout and Space Invaders, with a hint of Missile Command._
- Rotate servers = arrow keys
- Rotate shield1 = A and D
- Rotate shield2 = W and S
- Pause menu = SPACEBAR _(you might have to tap twice, I think I forgot to initiate a bool somewhere)_
This year I wanted the mechanics to mirror the theme. Given the theme "Sacrifices must be made" I decided to have the player make sacrifices willingly as part of gameplay.
You play as a server admin, manually swapping servers around to process incoming data while protecting them from attacks. When a server crashes it will loose any data it recieves, and if you loose too much data you loose the game. In later levels, if you get overwhelmed, you can reject (block) incoming data, "sacrificing" the data to stay in the game.
_(In hindsight, "sacrifice" is too strong a word, since it's just data. But the thought was there!)_
Originally I wanted to let you pick upgrades after processing certain amounts of data. Due to time restrictions I made levels instead where I gradually introduce each new mechanic. I tried to set spawn rates, win and loss conditions and server arrangements to give you a challenge while learning the new mechanic.
There could be some balancing issues due to lack of playtesting, but I hope you find the game both challenging and fun!
_Made with Unity3D, Gimp and Bfxr._
_Fonts are "Atomic Clock Radio" by PizzaDude.dk and "Nine Pin" by Digital Graphic Labs._
- Rotate servers = arrow keys
- Rotate shield1 = A and D
- Rotate shield2 = W and S
- Pause menu = SPACEBAR _(you might have to tap twice, I think I forgot to initiate a bool somewhere)_
This year I wanted the mechanics to mirror the theme. Given the theme "Sacrifices must be made" I decided to have the player make sacrifices willingly as part of gameplay.
You play as a server admin, manually swapping servers around to process incoming data while protecting them from attacks. When a server crashes it will loose any data it recieves, and if you loose too much data you loose the game. In later levels, if you get overwhelmed, you can reject (block) incoming data, "sacrificing" the data to stay in the game.
_(In hindsight, "sacrifice" is too strong a word, since it's just data. But the thought was there!)_
Originally I wanted to let you pick upgrades after processing certain amounts of data. Due to time restrictions I made levels instead where I gradually introduce each new mechanic. I tried to set spawn rates, win and loss conditions and server arrangements to give you a challenge while learning the new mechanic.
There could be some balancing issues due to lack of playtesting, but I hope you find the game both challenging and fun!
_Made with Unity3D, Gimp and Bfxr._
_Fonts are "Atomic Clock Radio" by PizzaDude.dk and "Nine Pin" by Digital Graphic Labs._