I wasn't able to get past World 1 level 5, but I can tell you put a lot of time into this game. For a prototype made in a weekend, this is pretty dang good.
Feedback: - When I clicked World 2 level 1 it gave me an error. - I appreciated that you can turn off screen shake - I found a bug where when you shoot at your feet can slide around on the ground very fast... Not sure if that was intentional. - I understand that you want the player to plan ahead, but it feels bad running out of ammo and not being able to rocket jump again. - Took me a sec to figure out you can rocket jump. - Not sure what the benefits are from grabbing additional keys before finishing a level. - I like the walk cycle for your character.
The game seems fun, but i'm stuck on the second level because i can't reach the exit door. The controls are great, the graphics and screenshake are also cool. The game needs some music though.
This game seems like it might have some interesting puzzles, only problem was I couldn't get past the second level. I couldn't make the jump onto the ledge on the right. The only way I could manage the jump is if I brought the box to jump off of. Getting a consistent boost from the rocket launcher also proved to be difficult.
Outside of that the SFX you added were good, but I don't quite understand how it involves the theme.
couldn't reach the high door.. the rocket jump works horizontally, but not vertically - or am I doing something wrong. Also those boxes must slimy or something, cause they like to slide off from switches :)
The keys I pickup don't seem to register. Are items supposed to carryover between levels? I seemed to just get too many bugs to make this enjoyable. It seems like there are good ideas here but was tough for me to really continue. Also, seems I can just go back to the main menu and choose the next level even if I didn't complete the first level.
Cool game! I like how the rocket jump is a core feature in the platforming, it adds a challenge to some of the later jumps. I could cheat the physics system though by spamming spacebar real quick to get massive height in a jump. Some good level design was done in such a short time, so good job!
The mechanic seems interesting, but the death sound is VERY loud.
Not disabling page scrolling or locking the mouse meant that jump very often would scroll the page, ruining the mouse aim. The character also often gets stuck in one direction.
I wish there were a way to know if a level is possible with my current ammo count, since otherwise I might have to rewind 5 levels. I played a long time but never made it past the level with the tall pit on the left and the door in midair.
Comments14
Feedback:
- When I clicked World 2 level 1 it gave me an error.
- I appreciated that you can turn off screen shake
- I found a bug where when you shoot at your feet can slide around on the ground very fast... Not sure if that was intentional.
- I understand that you want the player to plan ahead, but it feels bad running out of ammo and not being able to rocket jump again.
- Took me a sec to figure out you can rocket jump.
- Not sure what the benefits are from grabbing additional keys before finishing a level.
- I like the walk cycle for your character.
Outside of that the SFX you added were good, but I don't quite understand how it involves the theme.
But the idea is nice
But overall a really good game. ❤
Not disabling page scrolling or locking the mouse meant that jump very often would scroll the page, ruining the mouse aim. The character also often gets stuck in one direction.
I wish there were a way to know if a level is possible with my current ammo count, since otherwise I might have to rewind 5 levels. I played a long time but never made it past the level with the tall pit on the left and the door in midair.
Quick retries were appreciated.