Silvercliff Killings

Silvercliff Killings

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overall: 4.01
fun: 3.46
innovation: 3.24
theme: 4.04
graphics: 4.15
audio: 3.98
humor: 2.71
mood: 4.17
Silvercliff Killings is a single-player Mafia/Werewolf-like where you try to figure out the suspects behind a series of killings happening in a middle-of-nowhere town. Gather clues from citizens, figure out who’s telling the truth and who’s not, and select who should be sacrificed every night.

If you’re right - maybe you’ll live another day. If you’re wrong - you’ll lose townsfolks’ trust. The game ends if you can get rid of all the perpetrators - or if there’s more of them.

*“This was supposed to be a beautiful weekend. Beach, drinks and sunbathing all day long. Instead, you’ve been called for yet another job. Small town in the middle of nowhere, mountain roads blocked by snow. And a dead body.*

*“Maybe some time ago this would make you feel something. The town’s nothing special: everybody knows everybody. Nobody is a suspect. Local police can’t do a thing. You’re glad that HQ covers your ass - at least the locals shouldn’t be a problem.”*

Developed for Ludum Dare 43 by: Luke Spierewka, Kamila Rusiecka, Weronika Grabowska, Maciej Gortat

Fonts: Daniel, GelPen, Cardenio Modern (dafont.com)
Music by Kevin Macleod (incompetech.com)
Sounds: marilenatip, Breviceps, ModulationStation, ZenithInfinitiveStudios, isteak, Loyalty_Freak_Music (freesound.org)​​
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