Silvercliff Killings is a single-player Mafia/Werewolf-like where you try to figure out the suspects behind a series of killings happening in a middle-of-nowhere town. Gather clues from citizens, figure out who’s telling the truth and who’s not, and select who should be sacrificed every night.
If you’re right - maybe you’ll live another day. If you’re wrong - you’ll lose townsfolks’ trust. The game ends if you can get rid of all the perpetrators - or if there’s more of them.
*“This was supposed to be a beautiful weekend. Beach, drinks and sunbathing all day long. Instead, you’ve been called for yet another job. Small town in the middle of nowhere, mountain roads blocked by snow. And a dead body.*
*“Maybe some time ago this would make you feel something. The town’s nothing special: everybody knows everybody. Nobody is a suspect. Local police can’t do a thing. You’re glad that HQ covers your ass - at least the locals shouldn’t be a problem.”*
Developed for Ludum Dare 43 by: Luke Spierewka, Kamila Rusiecka, Weronika Grabowska, Maciej Gortat
Fonts: Daniel, GelPen, Cardenio Modern (dafont.com) Music by Kevin Macleod (incompetech.com) Sounds: marilenatip, Breviceps, ModulationStation, ZenithInfinitiveStudios, isteak, Loyalty_Freak_Music (freesound.org)
quite a interesting game, has a lot of potential for further development. i like how it was randomized with each play through, i just wish it showed who was killed while i was trying to work out who did it.
Thanks! We've had plans for showing that but unfortunately we ran out of time. If I have some time tomorrow, I'll try to put out a post-jam version that fixes that :)
Seriously an amazing game. Love the aesthetic and paranoid mood, but agree with @auzrial in that it would be nice to see who died the previous day while investigating. But really awesome work guys!
The only "bad point" is that it is not-so-innovative, but you already warned me in the description! Apart of that, it's very good, it's replayable, visuals and audio are a perfect match. Great work!
This was fun. I loved the art. Sometimes some of my deductions felt like taking a lucky guess, but I feel like that was almost by design. Having to make choices you're not comfortable with, giving weight to the sacrifice.
That being said, maybe I was lucky, but I feel like it's possible to find the culprit every night, which reduces the gameplay... But each night was a great little puzzle nevertheless...
(also, two fullscreen buttons is too much, disable the itch's one...)
Awesome experience! Loved how it brought me back to the past when I used to play this kind of games with my friends. The song and art are gorgeous too.
Fantastic entry! I really liked figuring out the way the system worked so I could beat it. And from what I understand you're masking it very well with the dialogue that it makes for a very compelling game! Graphics are beautiful, by the way. Stellar work!
My only gripe, and this is a small one, is that there were a few bugs where it said "*{own location}*" instead of a location.
This is really impressive looking. Great presentation. Great mood. I liked how the simple characters made me care about them. I didn't want the husband and wife to be killed and separated from wach other.
However, once I figured out how to spot the killer, it became easy. Still, a great entry for a jam!
Oh, and I got a bug where a character's name didn't appear, only the tag for his name {personFullName}.
I like your game a lot. It has a very good mood and the soundtrack is very well chosen. The artstyle is also well done, I wished I could have seen the persons portraits and the locations a little closer to experience it better.
In the beginning I was missing a few more markers to keep track of the conflicting statements and in the end I would have liked to have gotten a reveal, who the bad guys were (I got 2 lizzardpeople) - that way I would have known what I did wrong. Otherwise a very polished game! Great job!
@dwam - That was the idea, glad it came through :)
@kloscunha - I'll try to figure out a fix for this, thanks for letting me know.
@fzillo - Thanks! We've had plans for adding character bios to the game where you could preview the person's info and portrait, but alas, we ran out of time :)
Very well written game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/8tDu1hDasJ8
Comments29
The only "bad point" is that it is not-so-innovative, but you already warned me in the description! Apart of that, it's very good, it's replayable, visuals and audio are a perfect match. Great work!
Good job!
That being said, maybe I was lucky, but I feel like it's possible to find the culprit every night, which reduces the gameplay... But each night was a great little puzzle nevertheless...
(also, two fullscreen buttons is too much, disable the itch's one...)
My only gripe, and this is a small one, is that there were a few bugs where it said "*{own location}*" instead of a location.
I liked how the simple characters made me care about them. I didn't want the husband and wife to be killed and separated from wach other.
However, once I figured out how to spot the killer, it became easy. Still, a great entry for a jam!
Oh, and I got a bug where a character's name didn't appear, only the tag for his name {personFullName}.
In the beginning I was missing a few more markers to keep track of the conflicting statements and in the end I would have liked to have gotten a reveal, who the bad guys were (I got 2 lizzardpeople) - that way I would have known what I did wrong. Otherwise a very polished game! Great job!
@dwam - That was the idea, glad it came through :)
@kloscunha - I'll try to figure out a fix for this, thanks for letting me know.
@fzillo - Thanks! We've had plans for adding character bios to the game where you could preview the person's info and portrait, but alas, we ran out of time :)
@darkanice @surreali @roka-josh @bgamedev @kosmosos - Really glad you enjoyed it!