
Space Virgins... In Space
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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* Source: https://fussenkuh.itch.io/space-virgins-in-space ( Follow the Download link at the bottom of the page )
* Android: https://play.google.com/store/apps/details?id=com.FussenKuh.SpaceVirgins
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The year's 2654. And your intergalactic space yacht is in desperate need of fuel: Virgins. Yep, you read that right. Those ancient civilizations knew that sacrificing virgins was a sure-fire way to fuel their empires. Why not fuel your space yacht?
Space Virgins marks my fourth entry into the Ludum Dare Competition! When making games, my goal tends to create something that works on both a PC and my Android phone. So, to that end, you need nothing more than your finger/mouse to play!
The goal is simple, sneak onto a ship and abscond with 10 Space Virgins without being caught. Do mind the holes though.
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- Ram yourself into not one, not two, but TEN space virgins
- Get yourself to Mars... err... the EXTRACTION POINT
- Sacrifice those Space Virgins in YOUR SPACE YACHT fuel system, not some other random schmo's ship
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For this Jam, I focused on taking a deeper dive into the Unity Physics2D Joint, TextMesh Pro and Sprite systems. I know I've only scratched the surface on those topics, but, over the course of these 48 hours, I've learned quite a bit. With such a short time frame, the game's scope is rather small, but, I'm proud of what I've been able to accomplish. That said, there's always room for more (and more) polish.
I'm happy that I was able to keep my requirements creep urges at bay and fought to stay focused on getting out a working game.
Overall, I'm happy with what I've accomplished and I'm looking forward to hear what everyone thinks about it!
Thanks for playing :-)
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* Unity 2018.2
* Inkscape
* Audacity
* 1998 Fender Toronado
* Some awesome voice talent
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"Save" those virgins... for your own space yacht.
Downloads and Links:
* WebGL: https://fussenkuh.itch.io/space-virgins-in-space* Source: https://fussenkuh.itch.io/space-virgins-in-space ( Follow the Download link at the bottom of the page )
* Android: https://play.google.com/store/apps/details?id=com.FussenKuh.SpaceVirgins
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Description:
The year's 2654. And your intergalactic space yacht is in desperate need of fuel: Virgins. Yep, you read that right. Those ancient civilizations knew that sacrificing virgins was a sure-fire way to fuel their empires. Why not fuel your space yacht?
Space Virgins marks my fourth entry into the Ludum Dare Competition! When making games, my goal tends to create something that works on both a PC and my Android phone. So, to that end, you need nothing more than your finger/mouse to play!
The goal is simple, sneak onto a ship and abscond with 10 Space Virgins without being caught. Do mind the holes though.
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How To Play
- Drag your mouse around the screen to move- Ram yourself into not one, not two, but TEN space virgins
- Get yourself to Mars... err... the EXTRACTION POINT
- Sacrifice those Space Virgins in YOUR SPACE YACHT fuel system, not some other random schmo's ship
---
Developer Notes:
For this Jam, I focused on taking a deeper dive into the Unity Physics2D Joint, TextMesh Pro and Sprite systems. I know I've only scratched the surface on those topics, but, over the course of these 48 hours, I've learned quite a bit. With such a short time frame, the game's scope is rather small, but, I'm proud of what I've been able to accomplish. That said, there's always room for more (and more) polish.
I'm happy that I was able to keep my requirements creep urges at bay and fought to stay focused on getting out a working game.
Overall, I'm happy with what I've accomplished and I'm looking forward to hear what everyone thinks about it!
Thanks for playing :-)
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Tools:
* Unity 2018.2
* Inkscape
* Audacity
* 1998 Fender Toronado
* Some awesome voice talent
---
Screen Shots:
"Save" those virgins... for your own space yacht.