Sploof Sacrifice Quest

co-authored: @dysnomian
Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.20
Theme★★★★★★★★★★3.80
Graphics★★★★★★★★★★2.70
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.20
Note: the Linux and macOS builds are untested.

This was my (Dysnomian's) very first game jam, and my first time coding in unity, Epicruins195 has done a couple of jams before and taught me how to do the unity thing.

The game is not really finished, we spent too much time building components and drawing art (everything you see was drawn and coded during the jam), and we introduced far too many bugs in the final few hours as we madly rushed to create some actual gameplay.

More description to come once I get some sleep.

Comments5

DeadPotato4 Dec 2018, 05:28
I keep getting stuck inside the floor :P but it was so amusing haha
burnedkirby
burnedkirby4 Dec 2018, 05:34
Pretty straightforward, reach the top of the mountain. The dash move is kind of buggy as you can find yourself stuck in the ground. You could spam it to keep moving to try to get unstuck, but most of the time the player ends up falling into the void. Cool use of the theme of trading abilities for different ones. Kind of short, but its Ludum Dare, the time constraint does make it tough to add more content. Good game.
skettyNmeebs
skettyNmeebs4 Dec 2018, 05:37
I think a button or a key to restart the game would be beneficial, I wouldnt even mind falling through the floor all the time if I didn't have to close the game and re-open it lol. That was pretty fun, and a nice concept, too. I like the idea of having to trade out your abilities. The art was charming, too.
Toast Toaster4 Dec 2018, 17:45
Trading abilities is a great way to use gameplay to incorporate the theme

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