Certainly an interesting game! I have a few recommendations though, and the first, biggest and most important; please have a WebGL version. It makes our lives so much easier. About the game, I love the atmosphere, but I think you went overkill on the post-processing. The chromatic aberation effect is a bit too much in my opinion. Also, the movment animations felt very jittery, making the character feel slow and sometimes even unresponsive. The 'enemies' run away a bit too much, maybe there could be a 'blend in' mechanic to aid capture. At the moment, I'm chasing a single unit to the edge of the map, then having no energy to return and kill the other units. I really like the lighting effects in this. And the 2D cut-out animation further improves the visual appeal of the game. I also really like the compass effect on the player's feet, it makes the game feel polished and provides some useful information in a clean way. In general, it is very good to break free from classical 2D UI components! I absolutely love the visual style, it feels like a psychopath is plotting their next victims and the likes! Most of the graphical elements feel thorough, however the gameplay itself is rather bare. Overall though, it creates a very atmospheric experience, sure to score well in mood!
I find the game very easy, and way to slow. I like how the game looks, but I feel the animations were too slow, and unnatural (Maybe add a few keyframes). Maybe spawn a few more opponent killers at a time, as one at a time didn't change my movement much.
Your First game in this ludum dare? Excelent, for me is my first game to in this Ludum dare, its a Big chalenge and you make a nice game with a big creativity! Nice work!
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the third day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Oppressive atmosphere and neat FX. It could be played like a board game. The movements are smooth and the main gameplay fits with the theme. As compo entry you did a awesome project. However I would like to say respectfully that (as compo) you have to share code - this is the rule. Thank you ++
Спасибо большое тебе за то, что ты сделал. Твой проект мне очень понравился. Тебя поздравляю ++
Comments14
please have a WebGL version. It makes our lives so much easier. About the game, I love the atmosphere, but I think you went overkill on the post-processing. The chromatic aberation effect is a bit too much in my opinion. Also, the movment animations felt very jittery, making the character feel slow and sometimes even unresponsive. The 'enemies' run away a bit too much, maybe there could be a 'blend in' mechanic to aid capture. At the moment, I'm chasing a single unit to the edge of the map, then having no energy to return and kill the other units. I really like the lighting effects in this. And the 2D cut-out animation further improves the visual appeal of the game. I also really like the compass effect on the player's feet, it makes the game feel polished and provides some useful information in a clean way. In general, it is very good to break free from classical 2D UI components! I absolutely love the visual style, it feels like a psychopath is plotting their next victims and the likes! Most of the graphical elements feel thorough, however the gameplay itself is rather bare. Overall though, it creates a very atmospheric experience, sure to score well in mood!
Maybe spawn a few more opponent killers at a time, as one at a time didn't change my movement much.
need more challenge in game mechanics
Спасибо большое тебе за то, что ты сделал. Твой проект мне очень понравился. Тебя поздравляю ++
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=03h22m29s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin