The Gifts of Gaios

by kaleido
Overall★★★★★★★★★★3.74
Fun★★★★★★★★★★3.63
Innovation★★★★★★★★★★3.44
Theme★★★★★★★★★★4.01
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★1.38
Humor★★★★★★★★★★2.11
Mood★★★★★★★★★★3.19
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You play as Gaios, the immensely powerful Champion of the Earth. The dark Championess Agona has broken free of her underworld prison and has begun to wreak havoc on your world. You are called upon to defeat her Soulspawn and save the humans. Your abilities are:

Flight (ultra-jumping)
Agility (side-teleport)
Reflex (slowing down time)
Strength (your ability to attack long-range)
Perception (ability to see far distances — the whole screen)

This game is a platformer shoot-em-up game, where you start with these abilities and use them to battle through enemies to reach an outpost of humans. Once you reach them you must sacrifice one of your powers to them so that they can escape and join the fight against Agona.

ss1.gif
PATCH (12/4/2018 at 11:15AM CT): Fixed bug that prevented players from getting past the last enemy.

screenshot
Genres: platformer
Tools: Unity

Comments31

bubblewandgames
bubblewandgames3 Dec 2018, 08:46
Really wonderful idea - about halfway through the first level I thought to myself "it would be really cool if we were forced to pick one of our abilities to sacrifice" and you did exactly that. Loved how it afforded different paths an obstacles depending on your choices, and made for a really natural difficulty curb.

I found myself getting stunlocked quite a bit- the very last hallway was especially hard to get through, but it did make me reflect pretty heavily on everything I had sacrificed that was making it so hard. But overall, a really innovative concept executed really well.
DigitalLimestone
DigitalLimestone3 Dec 2018, 20:13
Super game! One of the best I've played so far. The ADSpaceClick was a bit awkward; W as jump would be great. I really loved the intro and all the mechanics were smooth and crisp. I give it a 9/10, Good Game.
shp
shp3 Dec 2018, 20:22
Very cool intro! Impressive amount of different enemies for a compo game as well
David Hunter3 Dec 2018, 20:42
Interesting sacrifice. In most game I learn to up powers in combination
Butt
Butt4 Dec 2018, 00:43
I like the idea of the game, but the knockback mechanic makes it become way to difficult way too quickly. If you get hit once you basically die, its kinda frustrating.

Good use of the theme, though. I also liked the intro cinematic.
Joshua Young4 Dec 2018, 00:46
Good level design for a power sacrificing dynamic.
adenwebb4 Dec 2018, 00:47
Really really enjoyed this one, solid feeling core mechanics mixed really nicely with the sacrificial element. Nicely done!
great-bobleny4 Dec 2018, 04:24
Getting past that last guy was really hard.

Because you can choose what you give up, it makes me want to play again, but with different abilities for each level.
Derek Volker
Derek Volker4 Dec 2018, 18:00
I beat it!

Really liked the mechanics implementation and level design. I dont really think that i could beat if i lost flight before any other, but it seemed clear for me that the attack and flight abilities were the most important.

I think the graphics could be improved and it really lacked sounds and a soundtrack to improve the experience, however for a compo entry its seems reasonable.

Good job for thinking in a mechanic that really captures the feel of the theme and implement it in 48 hours!
Kaleido
Kaleidoauthor4 Dec 2018, 18:33
Thank you! You are able to beat the whole game if you sacrifice any ability. But flight and attack are both pretty important. I love the Reflex ability most. I had a whole folder of sound effects to put in but sadly ran out of time :(
CraftLord
CraftLord4 Dec 2018, 18:57
Congrats on delivering such a well rounded game.
LastLeaf
LastLeaf4 Dec 2018, 19:07
Amazing concept and mechanics, nice job! I can see great potential about the gameplay.

Something to improve: the game might be too hard after giving up some abilities (for me). I wish a "simple mode" with save points. Sound effects can make the game better.
Flightless
Flightless4 Dec 2018, 20:30
Very nice concept!
I completed a pacifist run :)
yyam
yyam4 Dec 2018, 20:43
This game is really good! Lots of content and polished mechanics. I really liked how the different enemy types made you move and play in different ways. It meant you could combine them together to create lots of different scenarios. Also it's super cool how you can sacrifice abilities in any order and still finish every level, that must have been a pain in the ass to design :p. One problem I did have is sometimes a key would "stick on" but I don't know if this is a bug or my shitty keyboard lol. Better graphics and audio would have added a bit more polish. Really good job overall though!
tadpolily4 Dec 2018, 21:56
I loved the intro and the mechanic was great.
Andrea
Andrea5 Dec 2018, 00:24
Awesome game with a great concept and interesting challenges.
The more I learned about the skills I gave up, the less the decision to give them up became easy, which made it very intense at times!
Well done!
Muzzz29
Muzzz295 Dec 2018, 03:00
I really liked the concept of sacrificing your powers as you went on, the story really worked with it. There is a lot of variety to the game because of what order you sacrifice your powers, I chose being maneuverable whereas someone else might choose strength in combat. Wonderful execution of a very neat concept.
Hempuli
Hempuli5 Dec 2018, 03:07
That was nice! The different sacrifices were nicely balanced (apart from maybe the time slowing); by the end it was definitely much harder to decide which one to give up. The levels felt a bit on the long side in the beginning, but possibly my experience would've been different if I hadn't held on to flight for so long. The ending was very nice!
erebus5 Dec 2018, 03:55
Great job for your first LD! Thanks for bringing it by the stream!
drtizzle
drtizzle5 Dec 2018, 07:17
Nice concept! The movement works really well, one of the most responsive LD games I've played thus far. It took me a while to figure out the teleport mechanic, but after a while, I rushed through the levels! Nice touch on the health bars above the enemies. Also, the balancing is really good. Not too easy, not too hard.
Well done!
michal5 Dec 2018, 17:38
i like your game and this lovely machanic
Zombie Virals
Zombie Virals5 Dec 2018, 18:14
Loved having all the powers! Some sound and music would have really helped, also on the jump mechanic, I would look into some improvements for jump mechanics in general. Like, you should be able to still jump even if you are at the very edge of a platform, I'm not sure how to explain it. Greta respect to the theme!!
Kaleido
Kaleidoauthor5 Dec 2018, 18:33
I know exactly what you mean! There should be a little delay after falling off an edge where you can still jump. Thanks for the feedback!!
jan5366x
jan5366x5 Dec 2018, 21:54
very nice work!
Vimlark
Vimlark5 Dec 2018, 22:57
Great work. The zoom in when sacrificing perception was great.
Syrapt0r
Syrapt0r6 Dec 2018, 01:19
Super cool little platformer, sacrificing your abilities was a cool mechanic. The mechanics were really nice as well making sacrificing them so much harder :D

Good job!
ursagames
ursagames6 Dec 2018, 04:47
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8

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