Yeah, I found the controls to be much too difficult to manage. I think if I were able to change my direction without having to flap that might alleviate some of the lack of control.
I really like the art for this game and it had a good idea for the gameplay. Unfortunately it was a bit too hard for me to handle using w and space for going up while also using wasd for movement, but this might just be a problem for me.
love the controls and art, couldn't really enjoy the game at my work cause my teamlead looked at me like he gon beat me up for pressing the space bar so much, would be nice if u could skip dialogs since it'd be faster to skip em on retry
really difficult from the start this could be a little bit more enjoyable with a better difficult curve, but the game and concept are really coll, like the statue design =) good work
Wow this is tough! I appreciated the ability to skip to the next level after almost hitting the goal so many times. The art has an interesting feel to it that I like, adding a bizarre atmosphere. Being the bird is cool.
Good idea, I love how the bird is controlled but the game is really hard, I found it quite impossible to enter the girl's house. If passages would be slightly bigger or maybe a road to the house a slightly longer with obstacles on its way you could just drop the gem through the chimney or something :)
I had a lot of trouble getting the bird to do the right pecking, and changing from left to right and vice versa were very difficult. Still, I like the graphics and story-line, and in some ways it was fun keeping the bird afloat. With some more development I think you'd have a great game.
A nice take on flappy bird/ underwater mario movement. The graphics are so cute! The controls could be refined a bit, I think gravity makes the [W] and [S] keys redundant. Good entry!
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Next to that, wonderful art!