I was stuck in the level you meet the girl and can't figure how to solve the puzzle, but I really like game concept. Pixelart is nice too. Congratulations.
The first puzzle took me forever! (I got stuck because I did not realize one should carry the other.) It was also the first moment I started to have doubts if I can finish the game, as it got really dark real fast.
But *then* it got funny; the way you get stuck (unable to move) if A carries B and you become B. And it's somehow even funnier running around, trying to throw a pixelbaby over a wall. A very literal take on the theme, well done! I didn't form much of an attachment to the characters which made giving them up easier, I'm not sure if that was intentional. On the other hand, I really enjoyed the controls (carrying, throwing, following, swapping), it's very intuitive! One thing I forgot is the option to age, it would be nice to have a menu with all keys so that you could refresh on the available options, and maybe that would help people solve the puzzles faster. But maybe the additional challenge is good.
I dig the art and the concept is pretty cool. However it took me a long time to realize that enter was supposed to make the person to grow. And the baby-making could be improved, I lost the count the times I had to reset because my last girl would give birth to a man and there was no one else I could sacrifice and help the other (especially on the first level when it's introduced).
@deathbysnail : the idea is that you need to sacrifice some characters to continue, later on, in the game, it was intended to be a game mechanic to manage your family and keep going to solve other puzzles on the same level.
@ynneblack : Thank you for your feedback. The only character that I created to cause some emotional impact is the baby because people don't like to kill babies (I guess). And later on (in levels not implemented) it was planned to happen. I was planning to have more levels to "teach" the player how to use the characters age without having to use much text instructions, just with some game and level design, but I ended up without time and chose to show all mechanics instead. And yup it's a bug with the collider xD
@bendev-games : On this level, you do not need to have more than one baby, you can pass just with the first one.
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I really liked it, jumping in time and playing people is fun xD
But *then* it got funny; the way you get stuck (unable to move) if A carries B and you become B. And it's somehow even funnier running around, trying to throw a pixelbaby over a wall. A very literal take on the theme, well done! I didn't form much of an attachment to the characters which made giving them up easier, I'm not sure if that was intentional. On the other hand, I really enjoyed the controls (carrying, throwing, following, swapping), it's very intuitive! One thing I forgot is the option to age, it would be nice to have a menu with all keys so that you could refresh on the available options, and maybe that would help people solve the puzzles faster. But maybe the additional challenge is good.
Did I run into a bug?
@deathbysnail : the idea is that you need to sacrifice some characters to continue, later on, in the game, it was intended to be a game mechanic to manage your family and keep going to solve other puzzles on the same level.
@ynneblack : Thank you for your feedback. The only character that I created to cause some emotional impact is the baby because people don't like to kill babies (I guess). And later on (in levels not implemented) it was planned to happen. I was planning to have more levels to "teach" the player how to use the characters age without having to use much text instructions, just with some game and level design, but I ended up without time and chose to show all mechanics instead. And yup it's a bug with the collider xD
@bendev-games : On this level, you do not need to have more than one baby, you can pass just with the first one.
And how makes you think, when you kill the character on beginning, just for making him evolve form a baby!