Ever feel like a humble shepherd being ruled over by a tyrannical god? Well now you can! Can you maintain a farm, business, and keep a god happy, avoiding all of the terrible plagues set about your animals?
Nice idea to build a small strategy game but it may have been overkill for a game jam. My little piece of advice is to focus more on UX, so the player can learn to play more easily.
Cute game! Did you make the 3D models? I loved them! (They reminded me a lot of Equilinox) The controls took me a couple minutes to get the hang of, but once I figured it out, I was rolling. I must say, that God is never satisfied! Haha. I felt like I had to constantly kill everything I had to keep him happy.
My main bit of advice would be to shrink down the farm size so that most everything fits comfortably on one screen. The map was so bountiful, yet I found myself confined to only a small portion.
Was there a way to choose how many tiles the plot you are building is? I may have missed it in the tutorial, but it always seemed to alternate size when I was playing.
@kerzak Thanks man, we did run out of time a bit to do a better UX so I just hacked together a quick how to play with quite a few spelling errors that I'm finding now. Next LD ill definitely try to do this.
A bit complex for a Jam, I'd say. However, I'm glad you put so much efforts into something as risky as a management game. I encountered a bug however, where the panels used to buy lands and animals wouldn't dissapear no matter how many times I had to click on the screen. Also, the mouse click detection feels a bit unresponsive, like when I tried to add more lands to my farm for instance. But seeing how big this game is for a Jam, it's easily understandable that some bugs went under the radar. All and all, it's pretty great for what you've done, especially knowing you made all of your 3D assets. Good job!
It was cool to play your game. However the main problem in my opinion is the UX... Your "how to play" is helpful (eh, without it I don't know if I could play your game :p ) but even with those information, it's really hard to navigate through actions. An highlighting of clickable objects (like animals or where to click to select a free map cell) would be appreciated.
I like the bouncing animals, it put a little bit of life on the screen :)
Anyway, you made a management game, and in 72h, congrats !
Well done on those 3D models and the ambition of the game. For two people and I suppose was only 1 programmer, this works well. I don't mind that the UX was sacrificed but the most important for me is responsiveness, which was the real missing component. BTW I don't know if it was such a great idea to put yourselves in the "Audio" category. The music does get a bit grating. Otherwise, good job!
Nice game idea. I felt the controls were a bit clunky and slowed me down. A major improvement woudl be being able to click elsewhere and have the current menu go away instead of needing to hit Esc first.
Wow, this tyrannical god is evil! It seems, that I need to constantly killing animals day and night to please him. And no wonder that one time one of my sheep jumped out of the pen :D
Lat game I played might be a favorite. Gameplay polish needed obvious but style and graphics very nice. Took a bit to know what I was doing but ended up being fun. almost too ambituos
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My main bit of advice would be to shrink down the farm size so that most everything fits comfortably on one screen. The map was so bountiful, yet I found myself confined to only a small portion.
Was there a way to choose how many tiles the plot you are building is? I may have missed it in the tutorial, but it always seemed to alternate size when I was playing.
Well done. :smile:
I like the bouncing animals, it put a little bit of life on the screen :)
Anyway, you made a management game, and in 72h, congrats !
I don't mind that the UX was sacrificed but the most important for me is responsiveness, which was the real missing component. BTW I don't know if it was such a great idea to put yourselves in the "Audio" category. The music does get a bit grating.
Otherwise, good job!
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