Having to click on "rewind" and "next" while playing with the keyboard is annoying. "Rewind" could be a key, and the next battery could happen automatically.
Nice to see the guy I'm learning from participating the same event) Very good game design with fun mechanics and levels. Adding a couple more mechanisms to play with and a dozen of levels would make it a full finished game. I loved it already though, great job! Fortold Land of Ohm is something xD
That was a really clever idea Sebastian :) ! And those sounds and music went perfectly with the game, nice and relaxing, they don't hinder the puzzle solving process (damn those puzzles are tough ;D). I also really like those big googly eyes and the story to go with it :)
I love how you always come up with a cool game concept and solve a programming challenge at the same time. Really like how the cables and playback mechanics turned out!!! :D
The level design here is good in that it doesn't quite allow for clearing the levels so quickly as to be unsatisfying. That it had an introduction, game body, and ending made it quite enjoyable.
Speaking to the game body, it's an interesting game mechanic. The music and sound effects helped the atmosphere without coming across as repetitive or annoying.
I found no bugs.
Kudos on making a short, but very refined experience.
Interesting concept. Felt a lot like trial and error trying to get the timing right though, and having to click both rewind then spawn a new battery felt cumbersome.
A really good gameplay idea selected for the theme. The only suggestion as that screen buttons should be mapped to some keyboard keys, so player won't have to use the mouse at all.
I sacrificed so much batteries on the last level :smile: I would say the battery feels a bit clunky to control, but maybe it's just because batteries are supposed to be heavy ! The music felt very atmospherish (is this even a word ?) and the batteries were so cute !
At first I thought it was a nod to Red Dwarf (both bettery heaven and Ohm) and then it clicked and I felt rather silly...
In any case, the puzzles were nice, but the highlight for me were the puns.
Closer the opposite pole was the platforming. When the batteries were charging forward, they would not just slot in with a satisfying click and key shortcuts for rewind and next battery wouldn't go amiss. A bit more juice would be nice. I hope I don't sound too negative though it currently seem like it. (Obviously I'm just trying force in more puns and failing miserably. Sorry...)
I second what some other people said: maybe it would be nicer to have some keyboard shortcuts for 'rewind' and next 'batter' Anyway, great game and atmosphere! :D
Well done as always. Have been enjoying your unity videos. Really like your way of making those editor tools / authoring texture method that truly shows how a proficient unity dev differ from an amateur like me. New lessons learnt everytime watch your videos. Cheers
What an amazing game. I enjoed it a lot. First two levels were hardest for me until my brain clicked, then it became easier and it took me like 5x more time to do level 2 than the last one.
I love the music and simple animations.
I'd also like to thank you for your 2D platformer controller tutorial. I have used it while making my game and it made my life easier. Thanks!
Really solid entry, great job. :D I was impressed you had a neat mechanic like this done solidly in such a short time period, while still keeping the other aspects well done too. :thumbsup:
I love it 😍. I did not think that I was going to give you such good ratings. It is so hard of saying something I do not like of it that I had to click that 5 stars button a lot of times 😲. I love the original mechanic for this specific game, I can not score on music of course and I just give you 4.5 stars on graphics because it is simple and cool 👍. But maybe it could be better 🤔
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10 Dec 2018, 07:15
One Concept I Liked: * I liked that the gameplay mechanics were not trite even though they were not original and this made me appreciate these types of mechanics as I liked them and they still feel fresh to me.
One Concept I Disliked: * The tutorial was not good at explaining how to play the game as it did not thoroughly explain the game's rules very well and I would recommend having players playtest your game and give feedback on the tutorial so that you can see what is not intuitive for the player so that you can make changes to the tutorial.
Really great game, I enjoyed the mechanics and art style. I wish there were more levels to play, but nonetheless, it is an interesting and innovative concept for a game.
I feel if you could make the jumps should be more obvious. There were situations where I was not sure if I could make the jump until trying a lot. I liked the mechanics, but since this seems like a puzzle game the fact that precision execution was needed made it less fun. Still great artwork and sounds. It was also fun watching your behind the scenes.
Lovely puzzle game. Amazing project with an unusual gameplay. At first I struggled hard so as to understand the main mechanic and how to solve level, but quickly I mastered time and movement. Sound for batteries is great - eyes rolling too. Of course, you could improve graphics, but they are good enough as a compo entry. It fits with the theme as well as possible. Thank you for this entry. One of my favorites - addictive. Well done ++
Really well thought out game mechanics and design. The only thing i felt that could be improved was the difficulty progression between the stages. The puzzles are already semi challenging from the first few levels so some easier levels at the beginning would have been nice. Other than that, this is an extremely good compo game!(as expected from you :wink: )
Glory to the OHM! I watched the video on how you made the game and you really put a really clever solution for the rewind mechanic. I really liked this puzzle, even if it was short. Awesome work.
Comments36
Having to click on "rewind" and "next" while playing with the keyboard is annoying. "Rewind" could be a key, and the next battery could happen automatically.
Great job as always!
Speaking to the game body, it's an interesting game mechanic. The music and sound effects helped the atmosphere without coming across as repetitive or annoying.
I found no bugs.
Kudos on making a short, but very refined experience.
I would say the battery feels a bit clunky to control, but maybe it's just because batteries are supposed to be heavy !
The music felt very atmospherish (is this even a word ?) and the batteries were so cute !
:sparkles: OHM :sparkles:
In any case, the puzzles were nice, but the highlight for me were the puns.
Closer the opposite pole was the platforming. When the batteries were charging forward, they would not just slot in with a satisfying click and key shortcuts for rewind and next battery wouldn't go amiss. A bit more juice would be nice. I hope I don't sound too negative though it currently seem like it. (Obviously I'm just trying force in more puns and failing miserably. Sorry...)
Anyway, great game and atmosphere! :D
I love the music and simple animations.
I'd also like to thank you for your 2D platformer controller tutorial. I have used it while making my game and it made my life easier. Thanks!
Cheers!
* I liked that the gameplay mechanics were not trite even though they were not original and this made me appreciate these types of mechanics as I liked them and they still feel fresh to me.
One Concept I Disliked:
* The tutorial was not good at explaining how to play the game as it did not thoroughly explain the game's rules very well and I would recommend having players playtest your game and give feedback on the tutorial so that you can see what is not intuitive for the player so that you can make changes to the tutorial.