A shadowy platformer where you start with a full set of abilities and are forced to give one up as sacrifice to a really annoying ghost after each level. CONTROLS Arrow keys - move Up arrow - jump Z - grappling hook X - slam / fast fall C - grenade
In case you're wondering about the title it's an anagram for "reverse metroid" Hope you enjoy!!
I really like it! I managed to get to the Do Not Enter door, but how do I go in it? I've tried bombing it, slamming it, waiting, etc but none of that works. Any ideas on this? Thanks!
@Mertios Unfortunately the boxes that say "Do Not Open" are just a background element. We probably should have telegraphed that more clearly.:| However I'm really glad you enjoyed the game and thanks for the feedback!
Globaly it's good but the camera behavior is really hard for the player. You can't see enemies just because the camera is static. I didn't understand the behavior of the hook so I decided to ban it first ^^". Good job !
Nice! I liked the atmosphere and theme and all the different abilities you could use. The grappling hook was a bit difficult, but it was a good challenge. The camera movement was a little violent, it kind of moved faster than you'd expect, other than that good job!
I really like the music of the game, and the graphics aren't too bad, either. The controls were mostly fine, with the grapple hook being the most fickle. It took me a while to realize the grenade doesn't actually hurt anything, so I feel like that could have used some better observation on wording.
I feel like the game expected me to know which ability to sacrifice in the exact and proper order through the cryptic level design. To be frank, that made me feel like I was supposed read the level designer's mind, which isn't a fun experience. All the enemies are super-vicious with insane speed and large hitboxes that makes them difficult to avoid. Given your poor single-jump height, the down-attack felt especially ineffective, and what I ended up sacrificing first. The kill screen appeared very often during my playthrough, with the time wasted between each on progressively making me more and more annoyed as I played.
Controls are very unresponsive for me. I couldn't learn how they really work, so I didn't feel any emotions, when I had to sacrifice them. It seems like it's too buggy for playing.
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I didn't understand the behavior of the hook so I decided to ban it first ^^".
Good job !
I feel like the game expected me to know which ability to sacrifice in the exact and proper order through the cryptic level design. To be frank, that made me feel like I was supposed read the level designer's mind, which isn't a fun experience. All the enemies are super-vicious with insane speed and large hitboxes that makes them difficult to avoid. Given your poor single-jump height, the down-attack felt especially ineffective, and what I ended up sacrificing first. The kill screen appeared very often during my playthrough, with the time wasted between each on progressively making me more and more annoyed as I played.