This game is awesome. It felt very polished for a game made in such a short time. I loved the clear/concise instructions, and the graphics are so cute. Clever puzzles, too.
I had the exact same idea before but then I changed it. You presented it really well. I didn't liked the continuous movement of the player. Sometimes when killing the enemies it felt like I was on the front but I wasn't and died 5 times in a row. Overall I liked it. Try mine. It also has skeletons 😂
Great job! I would like to see a version that would allow the player to run directly into a wall to pause before deciding on the next move. If that doesn't hurt the player they can make better decisions on the next move.
@djn I really like the facing direction idea! Thanks! And I thought about a pause option, but didn't get time. It's not set to run in the background though so if you click off to the right of the game window it will freeze until you click back on it. So, there's that at least! Thanks for playing!
Pretty damn good reinvention of the Snake! Graphics are super nice and snake mechanics used in puzzle-dungeon game is unexpectedly original :) Great entry!
Great job buddy, your game fits perfectly the theme. Although it could be kinda frustrating when you missplay at the end of a stage because you'd have to do it all over again. Overall it is a great game, the audio was simple but effective.
I love the idea! Sometimes the perspective was confusing and I was walking into the wall because I thought I was one tile above. The art is great. Good job!
Snake, but a dungeon crawler. I very much enjoyed it and I think it's pretty innovative idea to combine Snake with dungeon crawling in this way. Pretty hard. Great work!
Really great game!! It definitely related to the theme and I love the crossover with snake. I would suggest adding smoother transitions between tiles because it felt a bit jittery after a while. I also think that it was a bit harsh that making one mistake (colliding with the wall) lead to your inevitable defeat (adding a few extra knights would probably make it slightly more fair). Aside from those points I really enjoyed it and I recommend you build on it!
It's a really cool idea! I like the graphics a lot and the mood was great! It would be nice if the character could stop walking because I did run into walls a lot and died stupidly :P
Cool spin on both snake and the theme. Maybe making the movement a smidge slower might be a good idea. That or more levels to ease the player in, but given the time constraints the lack of that is understandable. Could have done with background music, but can't fault the audio and visuals that were present.
Cool puzzle. I got a some levels in. My greatest enemy was the sound. It made such a clear beat that I wanted to wait until the sound to press the buttons for changing how to walk rather than before the sound. And when it didn't make the beat when absorbing a companion... It might have been fun to experiment with giving the player more room to move about. Not have everything be that deadly and for the first levels allow multiple solutions on how to reach the goal. Well executed game though!
Great idea using the snake mechanic to create a puzzle game that fit the sacrifice theme. The puzzles were fun to solve, but were frustrating when one little timing mistake like running into a wall too early would cause you to have to start the level over. It feels like bringing the chalice back to the entrance is a bit overkill, as the puzzle is already solved and the only thing left is to navigate back through the castle that you've already navigated before, only with extra risk of hitting the walls. I think the game can benefit a lot from having music that went with the beat of the knight's movement to help with the timing better. Overall good work!
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I love the variety of stuff in the levels. Skeletons, mages, indiana jones rocks...
Pretty polished. There is room for slight improvements as the others already mentioned, but still a very good entry!
Its a really good idea and this fit the theme
but its a bt frustrating to dont have the "tempo" of each move
maybe make the move more continuous
Good entry