Goal: Rescue the unicorn eggs by "sacrificing" rare treasures to the slime monsters!
Screenshots:
How to play:
- Use the arrow keys to move around - Press the enter or space key to pick up treasures or interact with monsters
Development notes:
This was built using Godot Engine, which I decided to start looking at less than a week before Ludum Dare #43 started. I enjoyed working with it a lot, and was surprised at how much I was able to accomplish with the engine even while being completely new to it. All graphics were made over the course of the weekend using Inkscape for the vector drawings, and Blender to model the unicorns and then render them as tiny 2D sprites.
Other background:
Since I was planning to use an engine I was unfamiliar with, I entered this jam with the plan of making something simple that my daughters (ages 4 and 7) would be able to play and enjoy -- they've been slightly obsessed with unicorns (which they say hatch from eggs), and also slime, so that became the subject matter for my submission. Hopefully it can provide a few minutes of entertainment for adults as well :)
Nice for someone who just started knowing a engine. The only nitpick I need to do is the controls, who are a bit uncomfortable, since you have to change hands to use Arrows + Mouse and Arrows + Space
Absolutely adorable! It's always hard to have to work with an unknown engine but you seem to have made the most of it! I can't praise the bold and large sprites enough! Such a departure from "usual indie" graphics (tiny, dark and gritty). Excellent! I hope you keep jamming :D
very dark, I'd like to know more about these creatures that kidnap unicorns to get ransom money. Do the unicorns keep the gem stockpile on hand for just these situations, is this a common occurrence? what do the blobs plan to do with the money?
Nice game! I liked the graphics a lot, it is clean and friendly, I'm sure youre dauthers also liked it! :) After a week only on Godot this is even a bigger accomplishment, everything works, you have animated sprites, a camera following the player, scene changes, sounds and interactions. Congrats! :)
I thought that, while the gameplay itself was very simple, this is a perfect example of what a Ludum Dare game should be: a very well-polished small concept. I loved your art style, both the backgrounds and characters were very well done. I loved all of the animations on the unicorn. In terms of the gameplay, while it was fairly simple, I found the movement and interaction to work completely perfectly. It would be interesting to see where this game as a concept could go in the future, but if it is a one weekend project to learn a new engine then you nailed it. Great job!
Adorable art style! While the animations look smooth, it looks to me as if the walk animation is backwards. The mechanics are simple, but it could be a good start to something more.
This is so charming! Nice and simple, smoothly animated and fun even for adults. Some music would really make the game pop! Unicorns hatching from eggs, that is an interesting concept, haha. ^_^
I love that you set out to make a game that would be enjoyable for your daughters. it looks lovely! i hope they will like it as well.
The game is most certainly good.
I do have some minor remarks that might improve the game. - The starting position slightly suggests i should first go into the mountain. (since we are trained to move from left to right (kids might not be)). It might have been nice to start in the castle. This would be so i could directly pick up some items and so i know where i came from and that i might need to bring items. - personally i would have let the player bring the egg back.
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The only nitpick I need to do is the controls, who are a bit uncomfortable, since you have to change hands to use Arrows + Mouse and Arrows + Space
The game is most certainly good.
I do have some minor remarks that might improve the game.
- The starting position slightly suggests i should first go into the mountain. (since we are trained to move from left to right (kids might not be)). It might have been nice to start in the castle. This would be so i could directly pick up some items and so i know where i came from and that i might need to bring items.
- personally i would have let the player bring the egg back.
Also glad to see other people using Godot, nicely done for someone unfamiliar with this engine.