🔥🔥🔥🔥THIS GAME IS ONLY FOR TWO PLAYERS🔥🔥🔥🔥
In purgatory, the only thing that's really important is souls .
It is the most important currency of angels and demons because they become stronger when ordinary people sacrifice their souls to them.
And very often going to purgatory angels and demons in order to win the fight, needs to throw each other out of the arena and to get the souls of the dead
This game is an eternal fairy tale about the struggle between good and evil.
I love the graphics, animations and moves of the fighters, it looks and plays really nice! The music and sounds are also great and helps the mood of the game
Hey, the art is quite competent and with a bit more time you could have a real looker here. Sadly the gameplay is bad. Because there is no mechanic that makes spamming not the best way to play the match just ends without a winner and both players can just stay in mid trying to outspam the other. Having the grab on a cooldown and increasing the time to free yourself from being grapped with every consecutive grab would help a lot to create a more engaging game.
Thank you for your feedback. Yeah we know about flow in our gameplay. And also we tried to increase the time of freeing yourself from grapping. Unfortunately we made conclusion that it is quite hard to balance this feature because this game whole is based on reaction of players and it would be quite hard to balance this "escape" option. By the way.... about cooldown on grab!! It's brilliant! What a pity that this great idea came to me just now!
We tried playing the web version, and the first thing that happened was the game closed because player 2 hit Ctrl, and player 1 hit W. Ctrl+W closes tab in Chrome :( We tried again with a "no jumping" rule, and ran into Ctrl+D, which de-focuses the game and tries to bookmark the page.
Comments20
if there is any problem - we would like to know it)
I think I'll make a small patch in the next 12 hours in which I'll replace Right Ctrl with Right Alt
Thank you for your feedback.
Yeah we know about flow in our gameplay.
And also we tried to increase the time of freeing yourself from grapping.
Unfortunately we made conclusion that it is quite hard to balance this feature because this game whole is based on
reaction of players and it would be quite hard to balance this "escape" option.
By the way.... about cooldown on grab!! It's brilliant!
What a pity that this great idea came to me just now!
Again thx for your feed
Sincerely yours, @gri-bel
Hope this will change things in better way)