Ludum Dare #43compo
Voxel Leper

How To Play: You need to reach the goal area but in doing so, you lose part of yourself along the way.
Controls:
- WASD
- Arrow keys
- Gamepad support
First jam. Apologise there is only ~~2 levels~~ ( I added 2 more levels). I struggled for time.
Changes:
- Added two more levels (4 in total)
- Allowed the player to fall
- Added restart level when player fails
(Thank you for the suggestions guys...I found time)



Comments23
int scene = SceneManager.GetActiveScene().buildIndex;
SceneManager.LoadScene(scene, LoadSceneMode.Single);
With using UnityEngine.Scenemanagement;
I hope this is usefull feedback, good job.
Some feedback points:
- You shouldn't be able to clip through walls.
- View of the player model should be obstructed less by walls.
- Take away control of the player when they touch the goal (so they can't lose after they've won).
@paperjack - Yes, unfortunately...not a feature :( The move in code somehow ignored the colliders.
Good job on updating the game. The last level showed the mechanic of the sacrificing a little better, and the resetting also made it feel a lot more polished. Awesome job!
// Raycast a line in the 4 directions
// If you hit a hitboxes to the south, you cant move south
// Etc
Besides that, great job!
@nander - I totally agree but I was limited on time. I could only work on it for about 10-15 hours. But thank you for your feedback and I will next round block out my calendar. To be honest, I only knew LD43 was on when I got the final vote notification...totally miss it!
@game-coder28 - Thank you for your positive feedback mate. Maybe I can make a game after all.