Winter Is Coming

Winter Is Coming

This game is from ldjam.com, which is currently unavailable.
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overall: 3.50
fun: 3.62
innovation: 3.50
theme: 3.38
graphics: 3.50
humor: 2.83
mood: 2.88
This game was intended to be a compo entry but it needed more polish.

The rules are as follow


You has to survive for the longest winter you have never seen.
Each turn is split into "Morning", "Noon" and "Evening":
"Morning" is the upkeep step where you choose between 2 events (mostly with a negative impact).
"Noon" is the throwing dice step that decides the amount of *Dice Points* (*dp*) you have today. *dp* are used by drag'n dropping villagers portraits on your village place of interests.
"Evening" is the application of effect step. Unless specified, all effect triggered during this turn are resolved now. After which your villagers eat some food before going to sleep. If they don't have food, they get hungry and can starve to death.

Misc


- 0 villager = defeat
- survive 15 days = victory
- Some events are resolve on multiple turns (like "Forest Fire" which repeats 3 times)

Buildings

- Lake: +1 meal
- Woods: +1 wood
- Mine: +1 stone
- House: +1 dice to throw next turn (_in game, it says "debuff dice maluses" but this was not implemented yet_)
- Watch Tower: +1 defence point (used to save a villager if an event says "-1 villager")

I hope you like the idea. I am currently making the game better with more graphisms, sounds, and most importantly I'm working on balancing gameplay and adding new kinds of effect (other than "add 1 wood" and "loose 1 stone").

Feel free to comment ! Any feedbacks are welcome :)
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