Love how you spun the the theme into something more meta like sacrificing your controls. Also thought the level design was very cool and it was a little challenging but very satisfying to find all the starred papers, great game!
I enjoy the notes left scattered on the floor and how they seem to give a sort of lingering hint of darkness, and make you question what is going on. I did find a minor bug that when you run into a walk paralel to the wall you can cause your player to spin in circles this didnt do anything gameplay wise but it does effect immersion as it seemed like you where going for a darker mood so to have you character spinning in circles ruined it a little.
Astounding game ! I liked how everything builds up, I felt growingly disturbed by the story and this is what was great about it. It's one of my top picks of tonight.
"No, You Don't Understand!" - And I didn't at first - Then I understood about the symbols. Then I played for a long time and died a whole lot! Good Job!
I like the mysterious and unsettling feeling I get from this game, especially the audio. Its difficult to piece together what was happening, and it took me a while to realize the main character is a psychopathy or something. I finished the game by making an offering.
It took me some time understand the mechanics. Maybe the player's health could be a bar that very obviously depletes itself, instead of being numbers stuck in a far corner of the screen. That way, the player would immediatly see when he is doing something wrong. Otherwise, the mechanic in itself is interesting, and well implemented in the level design and the notes set a nice and foreboding mood. Well done!
Very cool and complete game! I really like the small bits of story scattered around, and the changing pledges you make. Also, the voice overs are insane, I love it! Nice touch on the three asterisks that show that there is something more when you finish the 3 areas. And another bonus point for the dude just spinning around helplessly haha.
This was a very interesting game! The way the pledges changed was nice and the little bits of story being picked up was interesting! The way the character spun around was humorous. The controls were a little frustrating with how the character would continue sliding for a bit, but I could understand why that would be desired with making the lost controls more dangerous!
I played through for both endings after accidentally choicing one of them immediately without even going to see what the other option was.
Awesome! The hot/orange walls were a little annoying (especially the tighter gaps) but I managed both endings. You opted out of humour, but I found the audio quite comical at times (if not a little repetitive) although I suppose that wasn't intentional :stuck_out_tongue:
The mechanics were interesting, took me too long to realise I was pledging to not go in a certain direction. While the audio feedback helped, perhaps an additional sign (fading vision, flash red or something) as failing at times seemed quite abrupt.
Graphics were a little inconsistent in style, but the styles seen are nice and as I already mentioned, the audio was great!
Wee! This game is frustrating for a noob like myself! :') Well made overall. Graphics are a little poor on quality but as game design there's nothing confusing. And sounds are keeping the tension up. Good job!
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I only found two of the star/asterisk things. Looked around but couldn't find the last one :shrug:
I wish the controls were a little easier to handle, unless it's just me who's really good at walking into traps xD
Well done!
Otherwise, the mechanic in itself is interesting, and well implemented in the level design and the notes set a nice and foreboding mood. Well done!
i See you indeed Used the Same Shadowlike Vision :P
Very atmospheric, well done!
I played through for both endings after accidentally choicing one of them immediately without even going to see what the other option was.
Overall this was a nice entry!
The mechanics were interesting, took me too long to realise I was pledging to not go in a certain direction. While the audio feedback helped, perhaps an additional sign (fading vision, flash red or something) as failing at times seemed quite abrupt.
Graphics were a little inconsistent in style, but the styles seen are nice and as I already mentioned, the audio was great!
Fantastic job, well done! :smile:
Cool entry!