Very nice tutorial! Small glitch with the blood particle effects, they seemed to continually form into the think red line, not sure why. Overall very cool concept, I've seen other games try to pull it off but most of theirs were buggy messes. Well done!
Cool use of the theme, I would suggest putting some UI so the player can tell how close they are to dying of blood-loss. The art fits for the game, and you did a lot with the levels considering the time constraints.
@cdunham I'm confused now, there is UI showing blood level in the upper left corner :0 Maybe it's not visible in some resolutions? Can you tell me on which platform did You play ? Also thank You, and all the others for comments, it helps us learn :D
This is honestly one of the coolest game concepts I have ever seen! I loved the visual feedback of blood spraying out when a body part is detached - it really makes me feel like I am losing blood without the need to refer to the blood number indicator. Being able to select which body part to detach is so cool, and the loss of body parts limiting your bodily functions is a nice touch (eg unable to jump without legs)!
The more I played, the more I enjoyed it. There was even a moment where I was so low on blood level yet so close to the exit and yet I made it just in time which was so suspenseful. Good job!
This is gross and awesome! You created a cool new puzzle mechanics, well done! still a bit of work to fix the hit boxes maybe, body parts get stuck on the ground very often.
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The more I played, the more I enjoyed it. There was even a moment where I was so low on blood level yet so close to the exit and yet I made it just in time which was so suspenseful. Good job!