Hey, does the game ends at 320 points or so ? I played twice and got 320 points and 30%HP each time, and people stop spawning. If it means I beat the game, then I guess the difficulty is OK :) Too bad the 2 other branches don't seem useful. The game overall lacks polish and is not that fun yet to me but I really liked the music and the tree graphics ! Good job !
It's quite fun and hard (or am I lame ?). I like it but I never needed the two upper branches, I always died before I had the chance to use them (around the score of 300).
I like the idea, but as others said, the upper branches don't really serve a purpose. The controls are pretty weird, i think that left and right arrow keys should expand the branch, and up and down change the angle. I actually liked the story and it was pretty fun to play, the controls are just a bit awkward.
I like the art and the sound. Its a good concept of a game but I just had a few issued with it. First of all, felt like the top two branches weren't necessary and second, I found the branches really difficult to control. I personally would have found it easier if you rotated them with up and down and extended them with right and left. Overall though good job!
Great game! I like the idea and the artwork, although there's a bug - people stop spawning after you reach the score of 350. And the top two branches are not really needed (unless you plan to add birds or something in the future). Other than that, nice job!
I like the idea of switching between branches to defend different layers of attackers. Background music is bright/fun and matches the graphics well.
As mentioned by @darylsteak, I never used the upper 2 branches. A nice "thwack" sound would be nice for attacking. Exploring increasing difficulty without increasing "people speed" would be nice.
This was kinda funny - I liked the hand-written directions + the comic intro. I found the controls to be so weird, felt almost QWOP-like to me. Couldn't get my brain around it.
The art style is fun and the game play is unusual. The music didn't load for me and the difficulty curve was crazys-steep. Also, I never ended up needing to use anything except the bottom branch -- maybe introduce some birds that need to be swatted? Great job!
Very original implementation of the theme. The controls were a little difficult to use, especially since the branch snaps back to the original position when you attack. This makes the difficulty rise quite quickly when the people come at you faster and faster. Love the art style! Good work.
I loved the graphic and sound, it has got that Pop Cap cuteness and upbeat I love. The gameplay though is unpolished, and too fast. I feel there is no need to implement the attack button (space bar), just get in some closeness to the target with florets. Nevertheless it was nice fun :).
All this game needs is a bit of polish and it will be a really fun game. As others have said I'm not too sure if the top two brannches are needed - I didn't find it too difficult but eventually the enemies stopped appearing? The game has a nice look and feel - with the graphics and audio matching each other nicely. Great job.
Yeah, we didn't have much time for polish (or even implementing the main mechanics/controls correctly). The speeding-up algorithm makes the enemies spawn on decreasing intervals, but when the interval becomes negative, they stop spawning. I initially planned to add flying enemies (hence the two upper branches) but that never happened. Sorry for that :sweat_smile:
@neverix I think that happens to everyone... I was supposed to have a Day/Night cycle, but instead ended up with one day level and one night level. Lol.
Really funny and personality-filled game! The controls for the branches are a bit weird and could have done with some highlighting as to which branch is selected, as well as just making them go up and down with W and S instead of A and D. However, overall, this was really fun! I like this game! Well done! The graphics are super cute and the OwO-compatible tree just adds to the charm!
Great music, maybe some sound fx would have been nice too. Graphical style is nicely original, maybe adding some animations and particles would have made it look more finished. Game idea is interesting, but I found myself just using the bottom branch. Oh, I see you planned to add flying guys as well :-) Why are the controls X/Y reversed? It makes the game more frustrating.
Lemme know if you manage to fix this and I'll try to give it another go!