@danidev Thanks for playing and feedback.. the falling damage can easily be tweaked to be more forgiving, I plan to continue development and this is something that can be changed. :)
Only downside, but that's maybe personal, the UP lives being killed by the traps. I feel like killing essential things on which the player has almost no control over is a dangerous design.
The level design is simple but efficient, the overall game is qualitative, good job for the character controller. The graphic design is catchy.
That stair behaviour must have been tricky to code ^_^
Let the heads roll! Nice little music loop. The "children" are ghosting my own movements right? Looks good. Smart. I like the wall climb mechanic. The game was a little laggy in fullscreen on my laptop though (not the best laptop). Hard to know how high you can fall yes. I would skip fall damage, and instead put spikes in pits for dying.
I really liked the sound of the lifes, that are happy to be picked up, just before bringing them to their doom and transforming them into coins :D The art style is really nice, and the music is cool, but the game could use a bit more level design : a lot of time I didn't see where I was jumping, if it was a death pit or just a lower plateform. And a few other new element could be nice, because it is a nice plateformer, but it is missing something to make it unique among all others plateformer. And since it is beautiful and well polished, this is a bit too bad, because this could be a really cool and beautiful game :)
Sometimes it is hard to predict wether jumping off a cliff will kill you or not. So it is not a good idea to punish the player for exploring the level. I liked the 2.5D style and having the ability to choose wether you walked past a staircase or jumped on it was really nice. Making the npc's follow the player is something very hard to do and in this game it feels very solid.
Very nice and beautiful platformer, I like the idea your extra lives can be killed, it really adds to the challenge. The controls are really smooth. Nice !
Too cute, and very nice art style altogether. Music matched the impression (while it did repeat often). Got stuck once and had to reset the level, when jumped off a clingy wall but could not get up again. Well done!
Falling damage was a little frustrating, but it is tiny problem if you look at the how good overall is this game. Cool audio, really liked the concept and camera movements. Graphics was also really good. Good job!
Aaagh! Okay, this is a love-hate relationship. I love the graphics, animations, music, "yipeee!"s, the way you copied the player motion instead of just having them follow the player, and the 2.5 camera style.
I hate it when I rescue 6 out of 7 1ups, only to die by accidentally letting my hair brush the giant pounding machines of death as I pass under!
I don't know. Those red tipped arrows from the pit of hell sure are a pain... But this game gets a good rating from me anyway! Keep up the great work!
Edit: P.S. The source code isn't up on your google drive. I'd like to see just how you implemented that player motion copy for the 1ups. Can you @me if you get that up? Thanks!
The production value is great, the complexity curve is great. I like how it starts to develop some puzzle mechanics. In fact I will have to come back to this one and try to complete it cuz the effin red hammers kept killing my oneups... gg. And well done. Thanks for sharing!
A super cool puzzle game with and amazing art style. I liked the music, but I am not it fits the games art style. Overall a really good LD game. Well done.
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The level design is simple but efficient, the overall game is qualitative, good job for the character controller. The graphic design is catchy.
That stair behaviour must have been tricky to code ^_^
The art style is really nice, and the music is cool, but the game could use a bit more level design : a lot of time I didn't see where I was jumping, if it was a death pit or just a lower plateform. And a few other new element could be nice, because it is a nice plateformer, but it is missing something to make it unique among all others plateformer. And since it is beautiful and well polished, this is a bit too bad, because this could be a really cool and beautiful game :)
I hate it when I rescue 6 out of 7 1ups, only to die by accidentally letting my hair brush the giant pounding machines of death as I pass under!
I don't know. Those red tipped arrows from the pit of hell sure are a pain... But this game gets a good rating from me anyway! Keep up the great work!
Edit: P.S. The source code isn't up on your google drive. I'd like to see just how you implemented that player motion copy for the 1ups. Can you @me if you get that up? Thanks!