The concept is great. The interactions between different activities is well executed. I enjoyed figuring out the relationships between the activities. Very cool!
Fits the theme really well. Great use of small tiles in pico8 pallette.. I love the icons and aesthetics in general. Makes a great point about how we allot our time and how we just simply dont have time for everything... and how putting too much time into something, or spreading yourself out thin, takes away from other aspects of your life. Great project.
I really like the idea! Unlocking new traits feels rewarding and the game fits the theme perfectly. What I'm missing is some sort of goal or maybe hints of which traits there are still left to unlock.
First time I played, I slept all the time and lived up to 120 years! Hurray!
And then I started playing with the different combinations -- you got something really cool here!
I loved when "Astronaut" opened up. Maybe add the possibility of certain paths getting locked out, or the option for the player to "close" or "hide" certain option? Maybe add some events? Also are the traits unlocked by just having the necessary pre-requisites, or do you also need a certain quantity of them?
I love it, especially how you unlock more things over time. It gradually learn you how to manage your time and how the game works. I also like the look of the game in general, I really like this style. Like caranha said, certain events would be really cool and would add a lot of depth and replayability.
Honestly this game is probably the best I've played in a long time. I'm not even sure why, but it feels really familiar and touching even without any sound or animations. The whole presentation is just... serene? Anyway, this is the second game that I've rated 5/5 on every aspect so far (the first one is MooMMafia, check it out when you have a chance).
Thank you everyone so far! To answer @caranha and the rest, there are definitely supposed to be more events that happen in your teens and later in life, as well as different starting situations … but then the Ludum Dare deadline happened and that's all I could get done. :) So things beyond the start are unbalanced and there's nothing to do past 30 or 40 years. I'll improve it after the voting is finished. Thanks again for lovely reviews!
There was way too much stuff going on in my life so I decided to just sleep until I die. Turns out if you sleep all day you can live 150+ years! I think you should probably make us die at some point, maybe based on body stat? :D But it is a cool concept and it fits the theme.
Fun concept, I enjoyed trying to up all the items, and seeing what new ones appear. I think I saw everything around age 24, as nothing more happened from then on. It would be great if the game had goals, like get a certain number of points on an item in a certain amount of time. That would give it more replayability.
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What I'm missing is some sort of goal or maybe hints of which traits there are still left to unlock.
And then I started playing with the different combinations -- you got something really cool here!
I loved when "Astronaut" opened up. Maybe add the possibility of certain paths getting locked out, or the option for the player to "close" or "hide" certain option? Maybe add some events? Also are the traits unlocked by just having the necessary pre-requisites, or do you also need a certain quantity of them?
Anyway, great concept!
I think you should probably make us die at some point, maybe based on body stat? :D
But it is a cool concept and it fits the theme.