Last night there was a murder. You're an undercover detective hired to catch the killer. You've narrowed it down to one final saloon. You have them cornered.
Talk to the patrons, takes notes, avoid detection and catch the killer!
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HOW TO PLAY
- Chat options are on the right, select these to advance through the game. - When you think you have found some relevant information record it by clicking "Click to take note". - View your notes by clicking "Click to view notes". - Each action has a cost that will increase your risk of being uncovered, choose wisely.
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TOOLS
- Unity / C# - Photoshop - Visual Studio - Audacity - Corsair Vengeance 2000 headset – Mic for recording.
I'm really into textual quests, so I liked the game. The graphic is also really beautiful, looks like you spent a lot of time on it. The audio was a bit annoying, but that's just me...
The theme is great and its a really good start. Doing additonal work for the play+ and you would have something that people would really like to see. Also great artwork, it has a noir-esk thriller feel
I got excited to have picked right (after a couple of deaths from contemplating for too long), unfortunate that you ran out of time, I'd have liked to see an ending!
I love these kinds of games and wish you had had more time to flesh it out. If you do more with this, consider getting someone to copyedit and also make the font size larger. Good luck!
The changing tunes of the options are such a neat little touch. I'm still not super sure about who did it, but the bar on top for your status as an undercover is a neat gameplay bit, and I wouldn't mind seeing more chapters of this game with that mechanic in different scenarios. Hope you got your sleep!
Hey, nice graphics. Short game but nice graphics (I hear you ran out of time...) :-)
I like the subtle sound effects and the background image is really cool. I see that you spent most of your time on the graphics and writing the dialog which is fine for a dialog-based game of course ;-)
The art reminded me of old good flash quest games :) Nice touch with different musical notes when selecting options. Wish there was an into, but otherwise a nice text game.
Comments16
For the time given, you have done an amazing job!
I'm still not super sure about who did it, but the bar on top for your status as an undercover is a neat gameplay bit, and I wouldn't mind seeing more chapters of this game with that mechanic in different scenarios.
Hope you got your sleep!
We used the same tools but for a very different result x) Cheers!
I like the subtle sound effects and the background image is really cool. I see that you spent most of your time on the graphics and writing the dialog which is fine for a dialog-based game of course ;-)