A Pirate's Reward

co-authored: @marco-schneider
Overall★★★★★★★★★★3.66
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★2.96
Theme★★★★★★★★★★2.81
Graphics★★★★★★★★★★4.12
Humor★★★★★★★★★★2.81
Mood★★★★★★★★★★3.33
In "A Pirate's Reward" you are a pirate with a bounty on your head. Try to sink the other ships before they can sink you! But there's one problem: the more ships you sink, the higher your bounty becomes.

Controls :
- WASD or ←↓↑→ to move around
- Mouse to rotate your view
- Escape for pause menu
- Space-bar to shoot

Team:

Marco Schneider: Programming, User-Interface

Philipp Rapp: Programming, 3D-Art, Level-Design (https://www.artstation.com/philippr95)

Genres: adventure
Tools: Unity

Comments20

aboogoost30 Apr 2019, 04:56
Nice job! I love the graphics! Good job on the mood of the game!
Entropy30 Apr 2019, 13:53
Really good job on the graphics and the music, love it.
I found it a bit easy thought !
jin47
jin4730 Apr 2019, 13:55
I really enjoyed the overall aspect of the game. nice modelisation with a simple but efficient design. It is a bit tricky to aim but I think that is the goal. I enjoyed the music too. Really nice job!
petitpois30 Apr 2019, 13:56
great fun, i liked the music
Kurt Roembke30 Apr 2019, 13:57
Cool game! Polished feel and the audio/music is really nice!
Hildebrandt30 Apr 2019, 13:57
I really loved this game. Very fun to play, a little bit easy and I had some trouble with the mouse on the web version, but overall it was awesome. Thx for sharing
ditam30 Apr 2019, 13:58
This is one of the most fun games of the jam I've tried so far, congrats! The collision mechanics are a bit buggy, but it can make for some fun daredevil moves of ships-jumping-over-islands, GTA(Grand Theft Armada?)-style.
GreenBoxGames
GreenBoxGames30 Apr 2019, 13:58
Great game! Awesome graphics I really like the low poly athletics. The game play is really solid and its pretty fun to just run round and blow up other ships. However that gets boring after a while, maybe it could've been engaging for longer if there was some kind of ship or weapon diversity? I also think it would have been cool if you had had the time to add a system where you take or deal damage if you ram into another ship/island. Other then those things though your game is spectacular! Good job!
RodNasca30 Apr 2019, 13:59
Love the graphics, and the ideal is wonderful. But the control of the camera moves a little too fast, I was kind of lost XD
Madbarron
Madbarron30 Apr 2019, 14:00
Impressive! You made a fun world to sail around in. Took a little bit to get used to the fact that cannon balls don't inherit from the ship's velocity. But great work, it looks amazing!
mharring30 Apr 2019, 14:03
Well done! Quite fun, although a little too easy for me. Great implementation of the theme and visually impressive for such a short time. I like how your cannons fire differently than the enemy ships - makes it so you can out-maneuver them and feel clever about it.
3mpty
3mpty30 Apr 2019, 14:04
Gameplay was a little monotonous, wish the was a bit more variety to combat, controlling the ship was also pretty clunky...

Gorgeous level design, I'd recommend looking into shaders to do some vertex wobble for the ocean next time ;)

I absolutely love the art style, the ships, the planet, the islands, everything works wonderfully together and it's super colorful and fun to look at!

The sphere system worked great, really impressive work there
josehzz30 Apr 2019, 14:13
I like it, if I may suggest a mechanic where you spend your reward for upgrades would be nice.
good.enough
good.enough1 May 2019, 00:03
Aarrggh! I really liked the idea of the game, but that camera made me so sick, bleh. I'm a big fan of ship games like Windward, so this was a good find, and I wish I could have played it longer before I got to the I'm-gonna-throw-up-any-minute-now point.

Like @mharring, I enjoyed how the enemy ships' cannons fired directly from the front, while the player's fired out of the side. It was a pretty good move for designing the AI, and it made fighting more interesting.
AVSC5 May 2019, 03:53
Very fun survival game. Are you using fixed spawn points for the enemy ships? It seems the ships can be summoned over each other.

Also, your game has a Web build. It would be good to have it running on the itch.io page.
philipprapp95
philipprapp95author6 May 2019, 10:42
@avsc Yes, we used fixed Spam points. Unfortunately we noticed the bug with the ships climbing on each other too late. Thanks for mentioning the problem with the web build, we fixed it :)
MrBrooms6 May 2019, 11:00
What can I do whith my money ?
philipprapp95
philipprapp95author6 May 2019, 11:26
@mrbrooms unfortunately currently nothing :( We wanted to implement a shop where you can spent money you got for their heads for upgrades like new cannons, faster ship or eventually building a harbor :D would've been a better use of the theme, but this is how LD works.
SomeAnotherGuy6 May 2019, 11:28
Great work, my head spins a bit after playing for a long time :)

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