This is my first ever LDJam. I’ve learnt loads and can’t wait for the next one.
You play as a character who has made a mistake, and wants to try to fix it. Willing to do anything, he signs a contract with a dubious looking character to take him to Luna, his lost love. Things don’t pan out well, but he does eventually end up in the same place as her.
There are many story elements that I would like to have added, but sadly I completely ran out of time. The jellybeans are just for fun!
I had a lot of fun making this, and I hope you have fun playing it.
nice game graphics 10/10 but there are some glitches like u can totally get out of bounds in the beginning of the game overall great game :),we also made a game do check it out here we would love to hear your opinion about our game https://ldjam.com/events/ludum-dare/44/life-a-coin thx
Lovely game with lovely colors! And I loved the funny conversations and LD inside jokes :D. I'd appreciate better, or any audio. And the gameplay gets a bit tedious after a while. But loved it anyways!
Some wonky collissions and confusion about progression aside, I think the game succeeded in setting a gloomy and unsettling atmosphere pretty well - the art and loneliness paired with the music of the first area is really good for that. I also really liked the animation of death spawning his pen. Great first try, I'd say!
I really like the art style and the movement felt nice. The Press E interactions were sometimes hard to invoke. After a while, I just wan't sure why I was wandering around or what I was supposed to be doing, I think a little guidance on what I was looking for next would have helped me. I'm amazed how big a world you build out in a weekend and some of the dialog was great (like the line about the scythe being ornamental).
I love the self aware humor and given the time restraint I feel like you've done an excellent job. I'm just a little bit disappointed with the ending. Also, if Death's ashes at the end turned into a "THE END", it would've been nice. There's no explicit indication that I've reached the end of the game.
That was fun. A bit confusing at the beginning as i could walk through the wall but the game quickly good me hooked. The signing of the contract got me stuck a bit just to realize it wasn't properly triggering. Nice Work!
Thanks for all the feedback so far. I completely missed that first wall not having a collider! After uploading I also found that it’s missing most of the cut scenes between levels I made too. Only half the first one, and the second one survived! No idea what happened there?!
@zugai89 Yeah. I was struggling with the end. Completely ran out of time. Really not happy with the particle effect either. The ending just didn’t pan out right. And yeah. Jellybeans were a static variable, and I forgot to do a reset for each scene. Helps with getting through the game quickly though ;)
@zugai89 Yeah. I was struggling with the end. Completely ran out of time. Really not happy with the particle effect either. The ending just didn’t pan out right. And yeah. Jellybeans were a static variable, and I forgot to do a reset for each scene. Helps with getting through the game quickly though ;)
Really nice entry! Love all the small talks and jokes. All the little details (like fish in the pond?) and especially the audio that made me wondering all the time what will happen next and it really helped the atmosphere a lot! Great job!! ;)
Good job mate, really well done! The only thing that bothered me a bit is the fact that you have to use the mouse for the dialogue, where everything else is done with the keyboard. But that really a detail. Well done!
The graphisms and the gameplay are well done, the music too. It's sad that the story could not be developped further, it was a little bit boring at the end and too repetitive. Happilly, the jelly bean counter does not reset so it helped a lot !
@dusterherz. Thanks for the feedback. I had a lot planned for the story, but I just ran out of time in the end. I will definitely finish it at some point. It’s also missing most of the cut scenes. And quite a few of the random story elements. They mysteriously vanished after the last build I made and didn’t have time to fix before upload! However, I am apparently allowed to fix bugs. So that’s my job this afternoon 😄
Looks good, fun dialogue and pretty graphics. Personally would love less walking and more of the dialogue stuff, since it got a little repetitive towards the end. Great entry!
The maze part felt unnecessarily long, and it's especially punishing to slow down movement speed while being asked to collect even more jellybeans. What are the jellybeans for, anyway ... I wish you had time to implement more of the story. I had trouble ever sympathizing with the protagonist in the first place. Obviously he's not going to get anywhere by collecting jellybeans or failing to read contracts with someone who looks like the Grim Reaper. So even though I was playing him, it was more to rate the game than because I had any emotional investment. D: If you expand this, definitely add in reasons why Luna might be worth so many years to him, so we end up cheering him instead of thinking that even if he does find Luna, she ought to reject him because he spent all this time pursuing an idea of a woman instead of an actual one. Cheers!
I love the idea and story of the game! I played through the whole thing. The only problem I had was that it takes forever to walk when you turn old, and I get that it's part of the game/story, but it was just obnoxiously slow at the end. I love the pieces of 4th wall breaking commentary sprinkled into the game, and the other dialogue were really good as well.
I love this game. I love that you go around collecting Jellybeans and the funny comments that come up as you walk around. For 3 days work I think this is brilliant and what potential you must have.
Graphics and audio were very nice... I encourage you to continue development to get all the features you wanted in there. I think this is a good start to a nice game.
Nice graphics and story! I wish the ending was a bit more final, other than that great entry. Maybe don't slow the player down so much as they get old, but that did add to the feeling of "loss" with each contract.
It's so full of little details! I really liked how the age slowed down your movements, how you couldn't go down the rope because you're too old, how at the end of the game Earth paintings are everywhere (lmao) or how the character entertains you saying something sometimes.
I felt a bit the 100 jellybeans dungeon, I always need to explore every single corner of the map, so I spent around 10 minutes wandering and searching for something while I was slowed down... at least the next one was more understanding about "my" situation :)
Anyway congrats for your entry, I haven't seen many of them with a good full story ^^
Good entry, though I feel like some parts were a bit painful, collecting jellybeans was a bit comber-sum when there was too many of them, and that slow walk at the end, I get why you did it, but it felt too long in my opinion. Love the music though, and the different "dialogues". Great overall, but the kitchen is lacking a garbage can ;)
@tay Thanks for the feedback :) The garbage bag was there at the start of the game. I didn’t think it would make sense to still be there at the end... but I recon if there was a bloodstain where it used to be, that might make more sense? Like a constant reminder for him. The dungeon level needs a lot of work done to it!
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If there is maybe try to explain how you get there.
again, excelent work!
I'm not sure, if there was anything supposed to happen, after that particle effect at the end, but oh well XD
Just a few minor bugs:
Lack of collission on a few tiles/deco
The Jellybean counter was probably supposed to reset between scenes?
A bit confusing at the beginning as i could walk through the wall but the game quickly good me hooked.
The signing of the contract got me stuck a bit just to realize it wasn't properly triggering.
Nice Work!
I completely missed that first wall not having a collider!
After uploading I also found that it’s missing most of the cut scenes between levels I made too. Only half the first one, and the second one survived! No idea what happened there?!
The only thing that bothered me a bit is the fact that you have to use the mouse for the dialogue, where everything else is done with the keyboard. But that really a detail. Well done!
It’s also missing most of the cut scenes. And quite a few of the random story elements. They mysteriously vanished after the last build I made and didn’t have time to fix before upload! However, I am apparently allowed to fix bugs. So that’s my job this afternoon 😄
I felt a bit the 100 jellybeans dungeon, I always need to explore every single corner of the map, so I spent around 10 minutes wandering and searching for something while I was slowed down... at least the next one was more understanding about "my" situation :)
Anyway congrats for your entry, I haven't seen many of them with a good full story ^^
The garbage bag was there at the start of the game. I didn’t think it would make sense to still be there at the end... but I recon if there was a bloodstain where it used to be, that might make more sense? Like a constant reminder for him.
The dungeon level needs a lot of work done to it!