Great game! Game feels pretty solid. I love the music. Some of the bullet groupings were too tight together and impossible to dodge which felt a little cheap but overall nice job!
Very cool game! The buttons could use some work :-). I'm not a big fan of awsd controlled games, so I was pleasantly suprised I could control the player with my mouse!! Great music score! Gets difficult very fast.....
Some of the spinning bullet patterns were really intense, but that fits the genre for sure. I really liked the control with the mouse. I can feel that this would be awesome on a mobile device.
Oh boy... Haven't played a bullet hell in quite some time xD I really enjoyed it, though i did have a few framerate drops here and there. The most notable being when the first boss shoot an insane amount of bullets behind him self. I also found a few boss patterns a lil unreasonable. Maybe limit the firing angles based on the boss's location, so he can't suffocate you in the only free corner of the screen.
Very good bullet hell game. The bullet patterns are fun to dodge. I feel that the difficulty is a bit too high but maybe I just suck at this type of games. It's very easy to get stuck in a bad position and be surrounded by lots of bullets. Some sort of bomb powerup that clears the whole screen would be nice.
Really good bullet hell game, with decent difficulty. . The patterns created by the bullets were often mesmerising too. Fantastic work for just a weekend!
Comments21
nice work
I'm not a big fan of awsd controlled games, so I was pleasantly suprised I could control the player with my mouse!!
Great music score!
Gets difficult very fast.....
final boss was good, might have been to kind to give health throughout the fight, didnt die on that boss cuz of that :dog: :dog: . other then that gj
Haven't played a bullet hell in quite some time xD
I really enjoyed it, though i did have a few framerate drops here and there.
The most notable being when the first boss shoot an insane amount of bullets behind him self.
I also found a few boss patterns a lil unreasonable.
Maybe limit the firing angles based on the boss's location, so he can't suffocate you in the only free corner of the screen.