is about a relationship between two friends. Discover a slice of life from different perspective, and try to retrace the events... All your decisions costs you a part of your lifetime. "Press R to watch with a new eye" : that's how it asks you to pay with your own life. __________________________________________
__________________________________________ This game is an entry for the 44h Ludum Dare, and also our first participation in a Game Jam. We're two art students and we worked here on Game Maker. We know that some adjustments may be required, all feedbacks are welcomed ! __________________________________________
CONTROLS
Choose with UP and DOWN
Speedup or go back with LEFT and RIGHT
Select with SPACE
Toogle fullscreen with F
__________________________________________
SOME MODIFICATIONS
*Changelog v2* : Just fixed some text collapsing and speed issues.
*Changelog v3* : Some more fixed some text collapsing, speed issues and control issues, you know, when you fix a thing and the others actually get worst...
*Changelog v4* : Even more fixed some text collapsing, speedup with RIGHT.
Add macOS version.
*Changelog v5* : A lot of text collapsing fixed. Change aspect ratio to make reading easier.
*Changelog v6* : All of the text collapsing is finally fixed ! (well, I think, I hope so...)
_PS: if you see TEXT OVERLAPS could you please send me a screenshot in the comments ? (Those are pretty hard to find for me cause of the multiple places the different text can take...)_
The concept is very cool, although it's quite difficult to follow. Sometimes the text overlaps, and sometimes the options seem completely irrelevant to the choice. There may be some part of it I'm just not getting. I also feel like this mode of story telling could be incredible with different little tidbits of text appearing, or the background and text changing color. Well done, keep it up. :)
I'll admit it was a bit slow and confusing, I did not really know what was happening ^^ I know this does not need to be fast paced but here you sometimes have to wait long moments). Maybe adding some animations to the characters, simple blinking eyes or whistling, might help for that, and give more life to the game!
Otherwise, the game is chill, clean, the story is cool to follow ! Good entry :)
The game is pretty with simple art style. The story is interesting, but there are a lot of bugs and game is VERY SLOW. Before age 14 I want to quit game, because nothing was happening. Boosted speed will fix this!
The idea has a lot of potential, but you definitely should work more on bugfixes and the story. Texts of the options sometimes overlap each other, options themselves are sometimes not really related to the story. If you manage to fix it though, that'd be a nice game!
Love the concept of the minimalist representation for the story. I really like how the thin line at the end makes for a pretty emotional moment.
Here's what I think needs improvement - The positions of some of the texts sometimes overlap and get really hard to read. - Maybe I just didn't get it, but some of the decisions felt arbitrary to me. Maybe making the cause-effect more evident with visuals or just the text? - The names of the characters were also a little difficult to differentiate for me. Maybe reducing the amount of ☐s would make it easier to read
this is a really interesting format for storytelling! sometimes the text overlapped so i couldn't read it, and i found the game a bit slow (i didn't realise you could speed up the scrolling) which is a shame because overall it's a really interesting concept, and a cool use of the theme too! :)
i liked the simple mechanics and art style, but sometimes the text overlapped. other than that, the story was great and the game was really well done, great work!
@roman-grzegorzewski Hi thanks a lot for your enthusiasm, sorry but we can't say it directly to you in the comment, don't wanna spoil the others, let's just say that the most important part is what's in the middle, how your replay it to have a better perception of the end. Let's just say we're planning to change the title by "has left the city"...
This is a very neat way to present a narrative. I quite like how you can "rewind" to see what happened before, but you're not allowed to change it. Really cements in the timeline permanence. The minimalist modern aesthetic (both art and sound) are also quite fun.
I'm interested in hearing how the story code is structured! Was it written in such a way that it's relatively simple for you guys to add more events?
@jjjjason Hi, thanks for the comment, very glad you liked our game !
And basically yes, it’s made in a way you can easily modulate the story ( as long as you have a solid flowchart of the timeline ). So the system is like this : -When your player object (the orange ball) encounter a « balise » object (the little pink balls), the choice has instructions about generating two « choice » objects (the squares) and refer to another script to know witch objects to create depending on the « balise » « matricule » (for exemple if the « matricule » associated to the « balise » is 4, it will generate the choice objects choiceA4 and choiceB4 associated to it) -When you choose a « choice », the « choice » will have instructions depending on his « matricule » (so A something or B something) will check the script with all the instructions to know witch « balise » to generate next. Those instruction include the name of the « balise » the « age » when it appear on the timeline (witch gave you a x-coordinate in pixels when multiplied by 1500 (the number of pixels for one year) ). (for example if the player choose the choiceB4, it will check in the script with all the infos of all the « balises » and see that corresponding balise to generate is « balise 8 » at the « age » 21)
Sorry if my explanations are a bit confuse, English is not my first language so hopping it’s clear enough !
A nice game, I played it a few times. Congratulations for your first entry. It was cute, I felt like I could connect, but it was a bit frustrating because I don’t know whether my actions had any noticeable effect on the story. Maybe all my runs were too similar, or maybe there is not enough content variation yet, I don’t know.
Just a note: I didn’t really like the sound effect for “confirm”, maybe it was a bit too strong compared to the general mood. I’m sure you can find something softer that will fit well!
About the speed, I wouldn’t say the game is necessarily slow, it just has its own pace. But sometimes, when nothing’s happening for a couple of years, it feels like it’s stuck. I suggest adding a scrolling background (maybe just tiny dots, like dust particles) or an animation on the orange tail… basically, anything that tells me something is still happening.
Super nice game! I really love the way the story is told! And the story itself is great, and touch me a little And the minimalistic art style fit really well with the rest!
Comments29
Sometimes the text overlaps, and sometimes the options seem completely irrelevant to the choice.
There may be some part of it I'm just not getting.
I also feel like this mode of story telling could be incredible with different little tidbits of text appearing, or the background and text changing color.
Well done, keep it up. :)
Otherwise, the game is chill, clean, the story is cool to follow ! Good entry :)
I really like how the thin line at the end makes for a pretty emotional moment.
Here's what I think needs improvement
- The positions of some of the texts sometimes overlap and get really hard to read.
- Maybe I just didn't get it, but some of the decisions felt arbitrary to me. Maybe making the cause-effect more evident with visuals or just the text?
- The names of the characters were also a little difficult to differentiate for me. Maybe reducing the amount of ☐s would make it easier to read
But pleaseeeeee tell me if you can prevent our friend to not left the city ? :'(
I'm interested in hearing how the story code is structured! Was it written in such a way that it's relatively simple for you guys to add more events?
And basically yes, it’s made in a way you can easily modulate the story ( as long as you have a solid flowchart of the timeline ). So the system is like this :
-When your player object (the orange ball) encounter a « balise » object (the little pink balls), the choice has instructions about generating two « choice » objects (the squares) and refer to another script to know witch objects to create depending on the « balise » « matricule » (for exemple if the « matricule » associated to the « balise » is 4, it will generate the choice objects choiceA4 and choiceB4 associated to it)
-When you choose a « choice », the « choice » will have instructions depending on his « matricule » (so A something or B something) will check the script with all the instructions to know witch « balise » to generate next. Those instruction include the name of the « balise » the « age » when it appear on the timeline (witch gave you a x-coordinate in pixels when multiplied by 1500 (the number of pixels for one year) ). (for example if the player choose the choiceB4, it will check in the script with all the infos of all the « balises » and see that corresponding balise to generate is « balise 8 » at the « age » 21)
Sorry if my explanations are a bit confuse, English is not my first language so hopping it’s clear enough !
Just a note: I didn’t really like the sound effect for “confirm”, maybe it was a bit too strong compared to the general mood. I’m sure you can find something softer that will fit well!
About the speed, I wouldn’t say the game is necessarily slow, it just has its own pace. But sometimes, when nothing’s happening for a couple of years, it feels like it’s stuck. I suggest adding a scrolling background (maybe just tiny dots, like dust particles) or an animation on the orange tail… basically, anything that tells me something is still happening.
I really love the way the story is told! And the story itself is great, and touch me a little
And the minimalistic art style fit really well with the rest!
Great game! Congrats :D