Really liked the characters and attacks. I felt like your team was like us a little too ambitious and as a result, resulted in great art but lacking gameplay.
@dracodi actually the game play was working but something broke my health system. I didnt have much time to fix that. As a developer who is married with children you dont have much time for such things:)
@falconerd you are right with "idiot" thing. it sounds harsh. In the skill selection screen there was a dialog between the character and the devil. Devil was calling our guy as idiot. But the dialog system caused fail in build so I have decided to delete it. But I forgot to delete it from game over panel. Sorry for that.
As others have pointed out, you cannot hit anything and you don't lose health. Now, according to the rules you can still release fixes to the game breaking bugs, so if it's a simple patch I'd consider doing just that. Also, when you are swarmed by enemies the camera seems to randomly jump all over the place.
The graphics are cool, but unfortunately the game is not playable. You can walk around and attack, but enemies don't die. Or just sometimes. The healthbar doesn't work either, and sometimes you don't die at all. Maybe it's too big a project for a GameJam.
The graphics are cool, but unfortunately the game is not playable. You can walk around and attack, but enemies don't die. Or just sometimes. The healthbar doesn't work either, and sometimes you don't die at all. Maybe it's too big a project for a GameJam.
Comments9
Unfortunately I have no idea how to use different attacks, the HP bar doesn't seem to deplete, and enemies also don't seem to die.
The fog effect was also pretty neat.
I dislike that the game calls you an idiot if you die, especially when it doesn't do you any favours in terms of letting you know how to play.
Maybe it's too big a project for a GameJam.
Maybe it's too big a project for a GameJam.