
Apothecary's Piggy Bank
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An apothecary with a piggy bank that saves lives instead of money is here to save the world from the plague.Instructions: Move with mouse.
Touch the infected (green) patients to spend 1 life and heal them. When a healthy patient gets in touch with an infected one, the healthy patient will be infected, too.
You save the lives in the areas that are no longer infected. The game ends when you end a level with 0 life left.
The virus might mutate by chance in the following ways:
1. Insanity: Infected patients will lose their mind and run around incrementally faster.
2. Air transmission: The plague can be transmitted to healthy patients from a distance.
3. Corpse transmission: When a patient dies, it explodes and creates an area, and patients who go to that area will be infected.
Make sure you purchase essential upgrades with the lives you've saved.
Fixed bugs:
1. Life count display will no longer be truncated when exceeding 100
2. Insane patients' speed capped so that they will not break through the wall colliders
3. Patients now will bounce off walls properly.
Touch the infected (green) patients to spend 1 life and heal them. When a healthy patient gets in touch with an infected one, the healthy patient will be infected, too.
You save the lives in the areas that are no longer infected. The game ends when you end a level with 0 life left.
The virus might mutate by chance in the following ways:
1. Insanity: Infected patients will lose their mind and run around incrementally faster.
2. Air transmission: The plague can be transmitted to healthy patients from a distance.
3. Corpse transmission: When a patient dies, it explodes and creates an area, and patients who go to that area will be infected.
Make sure you purchase essential upgrades with the lives you've saved.
May 1st:
Added HTML5 versionMay 3rd:
Fixed bugs:
1. Life count display will no longer be truncated when exceeding 100
2. Insane patients' speed capped so that they will not break through the wall colliders
3. Patients now will bounce off walls properly.