A simple mercenary simulator which I made for LD44.
You control a band of mercenaries looking for gold. Manage your resources and tactics. Pick your missions correct and one day you can be the Mercenary King. Uses some procedural generation.(not much though) Graphics and Programming are mine. I used the loop from Random Mind - Medieval: Minstrel Dance for the music.
For sound effects I used 8-bit effects from LittleRobotSoundFactory attribution licenced free sounds.
A very interesting concept. The real time strategy is a bit difficult to adapt to at first, and I was looking for a pause button. However, the art is excellent and the music (despite not being yours) was also fitting. Eventually, you got into a stride, and it became very comfortable to run the band, making it more fun. Well done.
Great game! The art was fantastic and the gameplay was engaging. Some things could be better explained such as what impacts mission success/failure or what besides infamy leads to a failure state. All in all gre
One of my personal favourites! It plays a lot like a classic strategy game, and the gameplay is pretty fun and balanced. I'd maybe make the text stay on the screen a little longer so you can keep up with it! Graphics were really clean and fitting too! Great job!
Very nice concept! It fits the theme quite well and the overall polishing of this game is great! I love the artwork and especially the Music. I think will have that song stuck in my head for a while! :D The dialogues are nicely written and the game is very well put together overall. The only thing I didn't really get was the game over condition, but I surely will give it another try in the future. Great work!
An interesting idea. No pause button, runs kinda fast! But it feels innovative to the focus on just picking missions without details of running each mission. I guess, it would be nice to add just a touch of detail. If there was at least one sub-choice in each mission, or if there was a meaningful difference in which district a mission originates from, to add some more diversity.
Like the graphics, neat idea. I had trouble figuring out what I was trying to do and what was going on - felt like things were going too quick and I didn't have a grasp on what I wanted to do.
Music fits nicely. I did get stuck on a mission that seemed to last forever - being able to quit and do something else would have let me feel like I had more control. I seemed to just wait until I lost.
5 stars for the UI !
check out my game too :)