Battery Life

by attala
Overall★★★★★★★★★★3.59
Fun★★★★★★★★★★3.48
Innovation★★★★★★★★★★3.88
Theme★★★★★★★★★★3.94
Graphics★★★★★★★★★★3.34
Audio★★★★★★★★★★3.07
Mood★★★★★★★★★★3.42
Battery Life is a top-down action/puzzler game. You are a battery and you have to use your energy, (your lifesource), to solve puzzles and defeat enemies.


The game only has 5 levels as I was pressed for time, (duh). But it is a framework that I can work on in the future if people like the game idea.

Use W, A, S, D or the arrow keys to control the player battery. Shoot with the mousecursor and left mousebutton.

This is my first game on Ludum Dare and basically my first game ever! I really enjoyed working on the game and the concept of finishing it in 48 hours. The game is buggy and needs a lot of tuning and improvements, but it works and I think everybody can see where I'm going with this.

screenshot
Genres: puzzle
Tools: Unity

Comments62

MoonLens
MoonLens29 Apr 2019, 05:32
Fun puzzle game, a little hard to figure out at first but i enjoyed it. i'd recommend having smaller rooms since there isn't much decor.
b3agz
b3agz29 Apr 2019, 06:09
Nice graphics, solid audio. I spent a minute clicking things before I realised you move with the keys :rolling_eyes:
ThisAL29 Apr 2019, 08:24
The graphics are nice, in my opinion it is easy to figure out how it works. You have to use the arrow keys or (AWDS), like in most Unity games. There are a few Things that Need to be improved. or example the AI in the second Level, does not really follow you, it just moves around. Maybe you should increase the radius in which the enemy dedects and follows you. (bake the Terrain, so it does not run into any other objects while Hunting you). Something that Needs to be changed as well is the Options menue. Because whenever you click it, you dont have the ability to return to the game. So you should involve a "Return to game" button or something that lets you close the menue. Something that is really nice besides the graphics is that the movement is extremely smooth and feels very good. How did you do that?
ROBOWARRIOR1982
ROBOWARRIOR198229 Apr 2019, 08:26
Amazing entry, fit perfectly to the theme ! Very good graphics and sound ! And puzzle are good (and not to difficult for me ^^),very good job!
Attala
Attalaauthor29 Apr 2019, 08:35
@thisal Yeah, there is a lot of improvements to be made. The enemy is moving on a navmesh and should avoid obstacles. It doesn't detect you when it's "back" is turned towards you. I didn't have time to visualize the front/back of the enemy :) The movement code and camera is really simple. Just check the source code. Thank you for your consctrutive feedback.
FM Studio
FM Studio29 Apr 2019, 08:52
Really liked the puzzle aspect of the game. New and interesting. Well done!
Caspercaper1729 Apr 2019, 08:52
Great puzzle game! I did manage to get my battery inside of another battery but furtherwise it works really well.
theviraldragon29 Apr 2019, 08:59
Bonus points for the theme. I enjoyed it.
paul5929 Apr 2019, 09:24
Nice entry, especially for a first game. Atmospheric sound and graphics, good concept, well done! (Like the dead enemy/empty battery animation/model)
Matterox29 Apr 2019, 10:27
It looks really good) And has nice puzzle mechanic.
Lubaka
Lubaka29 Apr 2019, 10:29
I really like the concept! It is a bit challenging and requires some restarting but thats what makes it a good game! Great job!
Jani Nykanen
Jani Nykanen29 Apr 2019, 10:41
Nice puzzle game, the concept felt very original.
PurpledArtFrog
PurpledArtFrog29 Apr 2019, 11:48
Very nice entry :thumbsup_tone1: clean gfx, good audio and nice responsiveness
DaniDev
DaniDev29 Apr 2019, 13:16
Cool entry man, I like what you've done with this. Took some time before I got into it, but was very fun once I got it :D
GeneralAnimal29 Apr 2019, 13:30
Cool entry, some things I would've added..
- Add a numeric representation of the energy values in different containers
- Add the ability to look around the room

If there were numeric values, it would have added a nice layer of gameplay, instead of simply guessing when do I have enough energy to move on to the next phase of the level.

I couldn't know if the full battery arrived at its destination unless I actually went there and checked.
Von Vista29 Apr 2019, 13:36
First, congrats for completing your game. I'll start with commenting on the concept itself which is executed nicely, the currency being the battery's own life, and the puzzle aspect is also pulled of nicely utilizing the core mechanics of the game. However, an improvement in this would be changing the UI of the buttons from its native assets, and some of the UIs has that kind-of pixelated look. Overall, solid submission
Barrier
Barrier29 Apr 2019, 16:46
Really nice concept! I wish you could restart the level, its really bad when you die and have to restart the whole game. But otherwise it's pretty cool!
Attala
Attalaauthor29 Apr 2019, 17:00
@generalanimal Yes, I wanted to do something like that, but never got around to it. It's supposed to be a little bit of a guessing game, but not this much.

@von-vista I'm glad you liked it. I agree, the UI needs some serious improvement :)

@barrier Yes I know. It is a bug that you can't restart/continue when you die. (But you can restart if you just get lost). If I just had more time... :)

Thank you all for your feedback!
jk5000
jk500029 Apr 2019, 18:12
This is a cool little puzzle game. The graphics and sound is overall good, but some of the machine noise is a bit laughed. In a way think I would like the game better without the enemies, but it is not a big issue. So overall is this a good LD game. Well done.
Dvlv29 Apr 2019, 18:55
This is great. Kudos to you. Fun little puzzler and fits the theme well.
Codesity
Codesity29 Apr 2019, 19:34
I love it, quite simple. The Sounds are bit to loud, but it's maybe my browser.
The Design and work behind, can be seen. Good Work!
TasakaSama
TasakaSama29 Apr 2019, 19:59
it's really nice and everything works ... negative point the sound too heavy
Simone29 Apr 2019, 20:14
Really nice game to be your first one :)
I would try to work harder on the camera for your next one. Also Look on youtube for Brakeys, he have some nice tutorials on how to improve the visual of your game in unity.

Good luck!
Skoggy
Skoggy29 Apr 2019, 20:19
Good job! I think it fits the theme well and looks and plays good. If you press options you have to restart or quit :smile:
Exploma
Exploma29 Apr 2019, 21:44
Loved it! Great level design. Logic games are not so common in LD. So I welcomed it with grace :smile: 11/10. Music bit loud
Exploma
Exploma29 Apr 2019, 21:45
Loved it! Great level design. Logic games are not so common in LD. So I welcomed it with grace :smile: 11/10. Music bit loud
Gao Ming
Gao Ming30 Apr 2019, 10:40
It's very fun to play. Good job!
chrisdugne
chrisdugne30 Apr 2019, 21:29
the energy filling is an excellent idea, great work!
SimplePotential30 Apr 2019, 22:45
Nice puzzle game, I did have a couple on the first level where the battery didn't seem to make contact with the receiver at the end of the belt. After restarting several times I got it though. Sounds were fitting and the game fit the the theme well I thought.
mrnyarlathotep
mrnyarlathotep30 Apr 2019, 23:05
Nice idea - the margin of error for transferring energy was pretty harsh sometimes - it took me a few tries to pass the 'tutorial' level, because I sat in the conveyor belt charger until it has drained me fully, and then didn't have enough energy to open the door at the end; might be nice to only take the energy thats 'needed' rather than let you 'overspend' to the point the level is uncompletable, but you don't find out until later...?

Its a solid concept, and with a little polish could easily become a project beyond the scope of LD
Attala
Attalaauthor30 Apr 2019, 23:16
@mrnyarlathotep Yes, you have a valid point. This is more of a fine tuning of the mechanics. I already have many ideas on how to improve this. Regarding the first level: The battery on the conveoyr belt is full. Which means it doesn't matter if you spend all your energy on getting the belt moving. As long as you go straight for the door after getting the energy from the full battery. Thanks for your feedback!
mrnyarlathotep
mrnyarlathotep30 Apr 2019, 23:21
@attala - I was playing on the Web build, so if your drain / fill mechanic is linked to framerate (ie is in Update() method) that might explain why I didn't manage to open the door...?
mahalis
mahalis1 May 2019, 02:39
This is well done! Really polished for one of your first games. I agree with what @mmyarlathotep said - there's a couple of puzzles that you can kind of accidentally fail early on without realizing it. Overall, though, nice work!
antoined73
antoined731 May 2019, 09:48
Nice game !
When you get shot, do you lose the same amount of life as you shoot ?

Good mood and interesting puzzles :smile:
Attala
Attalaauthor1 May 2019, 10:05
@antoined73 Glad you liked it :) No, you lose more life getting shot.
pete-h
pete-h1 May 2019, 11:48
Really nice little game, could have easily played more. The mechanic and puzzles are really well executed and felt really rewarding when you nailed them :)

The camera could be frustrating at times, It may have worked better top down? Also if you click on a UI element you still shoot.

Awesome entry! Well done!
Nexusviper1 May 2019, 13:32
i liked your game but sounds are irritating. battery charging sound was really annoying other than that idea is interesting, i liked your enemy it scared the shit out of me. hahaha
Historymaker118
Historymaker1181 May 2019, 17:34
This was great. Really had some cool ideas going on with the core mechanic and the puzzle design, definitely a good use of the theme. This game was just oozing atmosphere despite the limited details, and I think a large part of that was the soundtrack which was perfect for this game. I'd really love to see you take this concept further, get some better graphics, make some more levels, give this some real polish. You could have the next portal on your hands if you know what to do with this. Good work!
JofersGames1 May 2019, 20:18
this was wonderful, full of lovely ideas :)

whats your guys twitter accounts if we wanted to follow and see what you do in the future? :)
Attala
Attalaauthor1 May 2019, 20:55
@jofersgames It's only me :) This was a compo entry. My twitter account is @attala_ but I haven't been tweeting much myself. Maybe in the future. My plan is to continue on this game, and a couple of other neverending projects :) Glad you liked the game!
cheesepencil
cheesepencil2 May 2019, 23:32
Neat-o!

My only complaint is that door takes forever to open even though the level is complete and there's no reason to keep standing around...
Tony Redmer
Tony Redmer3 May 2019, 14:38
Very cool concept! Puzzles here were very well designed. Overall a really great entry!
kuviman
kuviman3 May 2019, 15:21
I think there is too much free space but other than that the game is really cool! The idea is great
dk5000p3 May 2019, 15:50
I thought level 2 was the hardest. The later levels seemed to have more than enough energy to complete them. The game fit the theme very well and I enjoyed the energy mechanic.
SnowSchu
SnowSchu3 May 2019, 16:27
Fun and clever. I loved how the UI was integrated with the character design rather than needing a separate menu and how the battery terminals sparked when there was energy leftover. I also enjoyed the added tension the enemies. Congrats on your first game.
Kaiomoi
Kaiomoi3 May 2019, 19:02
Nice puzzel game! good work ! :D
miu
miu3 May 2019, 23:28
So aside from some colision bug with the charge station, a bug where I could be on the last conveyor belt in the third level and the free space in the first two levels, I think this game is grezat, puzzles are nice and enemies are well balanced.
Attala
Attalaauthor3 May 2019, 23:32
@miu Glad you liked it. I can only say that it's really satisfying working on the post LD version and getting rid of those collision bugs :)
Simon Rahnasto
Simon Rahnasto4 May 2019, 00:26
Thank you for posting it on my stream earlier. I had a great time playing it, for a compo game this is really well polished and great looking. The puzzles were innovative and the theme was used in an interesting way. I'm glad that I actually managed to complete a few levels because puzzle games are a bit of a weakness for me hehe

Great entry!
Ransom4 May 2019, 01:01
This is interesting. Like I said in Schu's stream, I like how the batteries are transparent so you can see their energy. I think that they should be completely empty, visually, when they're drained to make it more obvious. It might also be helpful if you sometimes had smaller batteries on the machines, so that you wouldn't waste excessive energy powering them beyond what they need to do, or if you could get the excessive power back.

Good job on your first entry!
Flamus4 May 2019, 14:21
Game is so calming and relaxing, at the same time puzzles are fun to solve with a good level of difficulty. Good job creating such a well put game! If this is yours first, big congrats because the gameplay is great!
Jorne4 May 2019, 17:51
Jeg elskede dette spil! It looks beautiful, and it's quite relaxing to play. It could fit right next to Portal and The Talos Principle, if the puzzles were more complex (I realise that's impossible to make in two days). Different types of machines aside from conveyor belts and doors could already make the puzzles more interesting and challenging. The enemies were well tuned, not to easy, not to hard, they fit perfectly in the calm environment.

I'm sure you already have ideas to extend the game. Here are some things I think could make the game even better:
- dark parts in the level, which you can see for a while when you power their light to know what's there
- faster opening exit doors
- make battery charge locations slightly easier to access
- make doors not take more charge than necessary

Tillykke!
Webox
Webox4 May 2019, 19:11
Nice puzzles! A few things:
* A few sounds were a but too loud (door mainly)
* I wasn't always sure how much battery it's left on my character and how much I neeeded to open the door, maybe a numbre indicator would be cool

Other than that, great game! really cool and challenging
pandan
pandan4 May 2019, 22:35
I think it fits the theme quite well!
Waiting for the final door to open was kinda annoying, it lasted a tad too long :stuck_out_tongue:

Having each puzzle require the exact amount of energy available was hard, would be nice if there was a tad leeway, or at least a more concise representation of how much energy you had. (in a number or percentage)

very nice entry overall
Kimily
Kimily5 May 2019, 08:04
This was a really good solid game for your first ever ludum dare and first ever game! I really like the concept of batteries charging and the puzzle mechanics, however I totally didn't expect the enemies and the enemies were annoying to me . Once they start shooting at you, BOB AND WEAVE, BOB AND WEAVE! And then fail puzzle XD Also the door takes forever to open and it makes a really jarring sound effect (like a phone vibrating on top of a desk) that hurt my ears. But really good considering you did everything by yourself and in only 48 hours!
Mags5 May 2019, 10:21
Cool game! Interesting aproach to theme. Good job! :slight_smile:
green_rail5 May 2019, 15:14
The main mechanic is very elegant and you showed some good level design with it. The shooting is a bit off, but I guess it does the job. The music is also very nice. Overall great entry!
Kaisean Games5 May 2019, 21:56
Wow! one of the best ideas this LD. Very well done.

I've noticed some bugs, but nothing critical.

Also, did you know that baterries kill eachother if you align their line of fire? :smile: Made the game a lot easiser.

Nice execution, nice onboarding. My, everything's nice.
jordantanner
jordantanner6 May 2019, 13:28
@attala First impression: This game is well put together. Second Impression: Same. Solid entry, man!

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