The game is a space adventure based on the encounter of random events, taking back the choices of closed answer a bit like "Reigns". The goal of the game is to manage its main resource, the "Biofuel", a resource with many uses, as fuel and an exchange object. It is up to you to manage your choices, so that your meter does not drop to zero!
Music used: FTL OST by Ben Prunty, "Cosmos - Explore"
Pretty good little game and a solid game jam entry! Good job :) I liked the atmosphere given by the soundtrack. The visuals are mostly coherent even though I wonder why you didn't use pixelated font everywhere (or nowhere). Some good ideas with the events here and there, you can be happy about it.
Neat! I was expecting the option to consume crew once biofuel was out, but maybe I'm just weird. Very polished, though I was a little surprised when I tried to rewind the tutorial and started the game instead.
I did not really feel like I had a choice in the game (no = nothing happens, at least as far as I tested it) so you always had to go in. The graphics are great and the game is very atmospheric.
I think that one problem with your game is that it is a bit hard to make an informed decision. The reason is that because when an event asks for "biofuel", I have no idea how much it will take! Maybe an indicator such as "a little" or "a lot" would make it easier for players to make more informed decisions.
Vous avez un peu abusé sur le nom du .exe xD Je vous l'ai déjà dit ce weekend mais j'aime beaucoup l'ambiance de votre jeu, il est très clean et sympa à jouer ! Bravo :v:
Le jeu est cool bravo! (et sa fait plaisirs d’écrire un com en français aussi ^^) Le concept simple et fonctionne bien. J'aurais aimée avoir une mesure d’influence des choix (la force d'impacte) affin de rendre les paris plus stratégique (comme dans votre ref Reigns). En tout cap vous avez fait du super job.
Ps: même si c'est plus dure de trouvé ce qu'il faut j'aurais préféré une musique libre de doit.
The game idea is very cool. I really like your graphics and atmosphere. But there are 2 smaller issues with the game, which are probably occurring due to the limited time. On the one hand, it is very random, what will happen, and a player cannot make a good decision, because he does not know anything about the two options. On the other hand, the merchant is a bit to linear, as he always sells the same things.
a wonderful way to incorporate the theme. yes/no games work really well with space themes. I wish I found more ways to get biofuel, it seemed the only event that would net me any was from selling my crew.
I liked the atmosphere given by the soundtrack. The visuals are mostly coherent even though I wonder why you didn't use pixelated font everywhere (or nowhere).
Some good ideas with the events here and there, you can be happy about it.