I've haven't enjoyed/been this frustrated at something in a while. A lot of fun, but somehow I always end up in between tiles. Even when I was just a solo head after the guillotine I still managed to clip a wall I thought I was sure to avoid.
Really neat take on the snake formula! Pretty hard too, which I think is a good thing. I didn't really get the importance of the guillotine until about the third or fourth level, but I think it adds a lot. Great job!
The guillotine is a really clever addition to the snake game I didn't think I'd try, and it's good that some of the levels require you to have it. The only grievance I have is that the movement isn't entirely grid-based, even though it appears to be. I've failed a number of letters because I turned too early and hit a corner instead of turning into an entrance or to the side of one.
An interesting take on a classic, the guillotine was a neat addition. The controls were a bit hard to play with, all of the world is in 1 tile size blocks, but the movement is in half tiles.
For some reason I couldn't stop playing it, some levels are really hard and it forces you to die and die and die and play again and again and again... I found the sounds really good but I miss some background music while playing. Overall good job!
Nice I have seen some screenshots on twitter and wanted to check your game out :D Interesting twist with having the need of cutting the snake. Really a great idea and execution of the theme!
Other than the things stated by others (Half grid movements being a little frustrating) I thought that this was a really good take on what you could do with snake mechanics!
This is a damn good game. I suggest not allowing the user to travel 1/2 tiles, this makes things confusing and unpredictable. Overall though, best game I've seen this Jam to be honest. Graphics are nice too, nice design on the cuting mechanic. Verrrry fun gameplay! Congratz, see you around
Had a lot of fun with this, It was frustrating, I gave up eventually. The lack of music was a big a big issue for me, music, especially if it was in time with the worm's movement speed would have made it easier for me to turn at the right time. I guess I just don't have great coordination for something like this lol. I loved the cute simple pixelart and the whole concept is really clever. Well done!
What a great twist on snake :) Loved the new puzzle challenge on such an old concept. The art is minimalistic but cute and fitting. The general implementation of the twist was spot an as well.
The only problem i had with the gameplay was the speed of the snake paired with the fact that the snake can move half a tile, which makes maneuvering rather difficult, especially in small rooms. The 3d depth effect of the levels was a little distracting as well when trying to find the way around the level without dying.
Interesting take on Snake, Kyavi! This one was definitely fun to play through and the blade mechanic is a great idea. It could be fun to have another win condition on certain levels that rewards you for avoiding food, or maybe multiple blades that could only be used once each.
Making a Snake-like game was a great idea! As others said, the "half grid" was a bit frustating sometimes, but I still really enjoyed your game, loved the the blade mechanic, and the graphics are simple and cool! :)
Finally completed your game! Frustrating game, but I'm used to play Dark Souls so it's okay haha I think the worst is, as it must have been mentioned already, the fact that the collisions are on a grid system and the movement on the same grid but where each cell is divided in 4. In addition to the rounded angles of the environment, the 3D shape of the levels, this makes the game really hard to get used to. This is a good and challenging mechanic, but maybe slowing the snake down just a bit could help.
When you eat fruits (are they fruits ?), there's a sound that you can use to get the rythm in your head, and when you're in a corridor full of fruits, it's pretty easy to turn at the right time. But when you just walk and eat nothing, there's no sound so it can also be a way to make your mechanic easier to use.
The art is great, pretty simple but very efficient, but I'd suggest changing some things as you go through the levels, like some environments things moving, different colors or something else. I bet it would give the player a reason to go further and fight his frustration after dying many times on the same wall :p
And last point, the game is really great as it is, but I did not feel the theme at all sadly ^^
Clever idea! And well executed, too. My only 'grip' with the game, probably, was the kind-of difficult movement of the snake. As other people said, it's not easy to get used to it. But, overall, you did a good job, especially how you teach players how to play without any text at the first levels.
Really cute, and a clever twist on a classic. I had a lot of fun playing this, and the level design was clever enough to keep it interesting. Impressive stuff, nicely done!
Cool interpretation of the classic game, the mechanic to cut you in half is really great. Also really good leveldesign, and the way to teach the player the gamesystem is awesome, remembers me of the way nintendo does it. But the controls are really frustrating, you cant really tell where the snake's position is and end up between two tiles. i think if the body would shake less it would be better so see. ABackground music would be great (i know it sucks to produce one) ;)
Ok...you did it! I love making games MORE than playing them...but you hooked me! I played several rounds of this and honestly had to make myself stop! Great idea, great retro graphics, and yes...that guillotine is fantastic in operation smoothness and concept. All 5.0 from Zoneoutapps my friend! ;)
The guillotine idea was very clever, also the graphics and sounds match well. The game issue is, as other comments pointed out, the half-tile movement, it not only makes it harder to move through tight spaces, sometimes it also makes you miss the fruits because it only detects the collsion if you are in the same tile.
Great concept with the guillotine mechanic, puts a nice spin on the classic snake gameplay. I had some issues with juddery frame rate and pickups in some parts but otherwise really enjoyed the game. Great work! :)
I like the simple and effective art style, as others have mentioned the half-tile movement is kinda weird. The input felt slightly unresponsive at times (mainly because I'd want to rapidly turn the character around, usually to correct the half-tile movement) and it'd be nice if there was some kind of button to speed him up more but otherwise an enjoyable game
I'll echo others: The cut-in-half mechanic was *super clever* and made good use of the theme. It really felt novel, and I was eager to keep playing in order to more of it being used.
The controls felt really frustrating, unfortunately. Every turn carried the risk of *the dreaded half-tile turn of doom*; by the time the levels got interesting, I had to give up because I knew there was no way I would execute that many frame-perfect turns in a row. Speaking for myself, I know I have a tendency to get used to wonky controls during development; I had some similar issues in my entry and only caught them thanks to a friend who play-tested.
That said, it wouldn't have been so frustrating if the main mechanic hadn't been so engaging! I still thought this was excellent work overall.
I didn't like how the movement of the snake in a grid didn't quite line up with the environment. The environment felt it was placed on a grid with double the scale, but it made it harder to judge when I should change direction. Otherwise, I really enjoyed the puzzles with guillotine.
I actually liked your game a lot. I see that people feel it is a bit difficult, but I believe that falls around the controls... it seemed a bit slow to respond due to the "step-like" movement. I think the levels were laid out very well, and the guillotine was a great feature.
Such a nice game! It's like a snake clone but adapted :D I really like the giuoltinne idea, that was really special! I didn't QUITE see the "Your life is currency" topic here, but I personally don't care too much about that as long as the game is coo, hehe :) Also it was very challenging to hit the right moment before it's too late/early. graphics were simple and cute. a lot of levels. sounds were cute. music would have been nice :) Overall, a decent entry! :D
Wow ! Pretty surprised by the concept, in a very good way. I think it's the first game like that i see, which blend Snake and Puzzle mechanics. The guillotine is a huge add, and make the game fit the theme very well :)
Really good job, i think you can try to do a full game with that, for a smartphone build :D The game is a bit hard, as i think delay between each move is a bit fast
Interesting take on the snake. As others say, controls are a little awkward, which makes the game sometimes frustrating. Also, you can't go to the next level through the whole wide path, but you have to go through the arrow, which I learned in a hard way.
Oh! You did too a snake game! Hahaha. I have to agree with the above that movement is a bit frustrating, because you can move half a unit, sort of speech. The mechanic is nice, couldn't say otherwise since it's similar to my game (except that the snake is the guillotine). Keep coding!
Comments47
Interesting twist with having the need of cutting the snake. Really a great idea and execution of the theme!
The art is minimalistic but cute and fitting. The general implementation of the twist was spot an as well.
The only problem i had with the gameplay was the speed of the snake paired with the fact that the snake can move half a tile, which makes maneuvering rather difficult, especially in small rooms. The 3d depth effect of the levels was a little distracting as well when trying to find the way around the level without dying.
Great job nontheless!
When you eat fruits (are they fruits ?), there's a sound that you can use to get the rythm in your head, and when you're in a corridor full of fruits, it's pretty easy to turn at the right time. But when you just walk and eat nothing, there's no sound so it can also be a way to make your mechanic easier to use.
The art is great, pretty simple but very efficient, but I'd suggest changing some things as you go through the levels, like some environments things moving, different colors or something else. I bet it would give the player a reason to go further and fight his frustration after dying many times on the same wall :p
And last point, the game is really great as it is, but I did not feel the theme at all sadly ^^
I love making games MORE than playing them...but you hooked me! I played several rounds of this and honestly had to make myself stop!
Great idea, great retro graphics, and yes...that guillotine is fantastic in operation smoothness and concept.
All 5.0 from Zoneoutapps my friend! ;)
The game issue is, as other comments pointed out, the half-tile movement, it not only makes it harder to move through tight spaces, sometimes it also makes you miss the fruits because it only detects the collsion if you are in the same tile.
.
The controls felt really frustrating, unfortunately. Every turn carried the risk of *the dreaded half-tile turn of doom*; by the time the levels got interesting, I had to give up because I knew there was no way I would execute that many frame-perfect turns in a row. Speaking for myself, I know I have a tendency to get used to wonky controls during development; I had some similar issues in my entry and only caught them thanks to a friend who play-tested.
That said, it wouldn't have been so frustrating if the main mechanic hadn't been so engaging! I still thought this was excellent work overall.
Otherwise, I really enjoyed the puzzles with guillotine.
I didn't QUITE see the "Your life is currency" topic here, but I personally don't care too much about that as long as the game is coo, hehe :)
Also it was very challenging to hit the right moment before it's too late/early.
graphics were simple and cute. a lot of levels. sounds were cute. music would have been nice :)
Overall, a decent entry! :D
Really good job, i think you can try to do a full game with that, for a smartphone build :D
The game is a bit hard, as i think delay between each move is a bit fast
Overall, it's a good contribution.