Blood Coins

co-authored: @marius-boenisch
Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.57
Audio★★★★★★★★★★3.03
Humor★★★★★★★★★★2.52
Mood★★★★★★★★★★3.22
This is our submission for our first Ludum Dare Event #44: Blood Coins

We hope that you enjoy playing the game. We would highly appreciate your feedback!

Note: We did everything from scratch. There were no pre-made assets used.

PS: MULTIPLE PLAYTHROUGHS POSSIBLE :)

Some Context (Spoiler Alert!):
The world faces Judgement Day. God and Satan are sending their legions over mankind to bring absolut destrucion. In the midst of this battle, you find yourself looking for a place to die. Resigned and disheartened, you wish to send one last prayer to receive closure.

As the universe will have it you are able to attain divine powers that enable you to fight against the apocalyptic armies. However, those powers take their toll on you, drain your life force and turn it into profit for the supreme deity everything returns to because after all: your life is just a currency. This is displayed in the game by transforming your lost HP into coins that appear in the UI hourglass at the bottom left of the screen. You lose HP by either getting hit by an enemy or by simply being in the afore described divine form you received upon praying at the altar.

You have to decide which side you want to fight for and give your life in exchange. You may also beat the game by choosing neither of the two forces and instead remain a human being. Choose your own path.
(This game can be played multiple times with different endings)
You shouldnt miss out on the epic boss fights ;)



Controls:

A , D -> walk

Shift -> fast walking

W , S -> Flying

Left Mouse Button -> Attack

F -> Interact

<--------------------------------------------------------------->

EDIT: Version 1.1 out NOW! with many bugs fixed listed here:

-> The respawn now works. You can play the game multiple times until you find the ending that suits you best!

-> The dialogs are now way faster and less annoying to deal with. No more waiting for the text to slowly appear one by one.

-> The flying was a huge problem for most of you, and we, me and @marius-boenisch werent satisfied with that either. It wasnt supposed to be that way. But the stress at the end took its toll. However, now with V 1.1 flying feels way more intuitive and easier. You also dont fly with space anymore, but W for upwards and S for downwards. Check it out, there are some awesome boss fight at the end ;)

-> You can finally skip the annoying cutscene at the beginning if you want to play over and over again!

-> More good news considering combat and controls: The player now attacks in the direction the mouse cursor is facing. That also was something many people disliked and we agree, it was not optimal.

<--------------------------------------------------------------->

We hope you like the new Version and give us, again, a lot of feedback. This is only possible thanks to you guys :)

Produced by
Kevin Bönisch (Coding)
Marius Bönisch (Art & Music)

screenshot
Genres: adventure

Comments38

Simanis
Simanis29 Apr 2019, 21:52
Can you upload it on Google Drive or itch.io? It's not allowing me to download from Dropbox, as the zipped file is too large
TheItCrOwauthor29 Apr 2019, 21:54
Oh, I will fix this now. Thank you!
kristinnes
kristinnes29 Apr 2019, 22:26
Yeah, it says the zip is too large on dropbox :P I'll check it out again later
TheItCrOwauthor29 Apr 2019, 22:27
I have fixed it now. Should be available for everyone now. First time ever hosting a game. What a mess...
BadRAM
BadRAM29 Apr 2019, 22:28
I cant download it.

I will play it if you reply after fixing this.
TheItCrOwauthor29 Apr 2019, 22:38
@BadRAM
@joe-the-really-old

Just found out about the "@" mechanic. So in case you guys havent tried the game yet, everything works now hopefully :)
rossng29 Apr 2019, 22:43
My prayer is for... skippable cutscenes.

Nice artwork and flying feels awesome :grin:. I recommend adding keybindings and a screenshot to the description!
TheItCrOwauthor29 Apr 2019, 22:57
Just added all those things, thanks :)
ZAX
ZAX30 Apr 2019, 08:39
I really like the art ! keep it up
Roilbauk30 Apr 2019, 09:11
I liked the mood of the game, but had some problems with the controls. Maybe if the character was oriented toward the mouse cursor it would be easier, since you attack with the mouse, we tend to "aim" with the cursor :smile:
Nice work !
TheItCrOwauthor30 Apr 2019, 09:15
Yes, we figured this would come up eventually :) Should have thought about it earlier! Thank you
ougrouk30 Apr 2019, 11:11
Great artwork honestly, we feel the light and dark in all your art! Gratz on this submission
Lamossus30 Apr 2019, 12:11
Couldn't really play the game. I think some bug appeared that didn't let me interact with altair
TheItCrOwauthor30 Apr 2019, 12:16
@lamossus

The first altar? Did you try to restart it? What OS are you using?

Edit: Nvm. I see it, After respawning, the first altar is broken. What a bummer. If you desire to play it again, you have to restart the game, which is technically nothing different, then reaspwning, but never the less annoying. I´m sorry for the bug.
KungKras30 Apr 2019, 12:19
It's really cool that you managed to do all that animated 2D art.
I draw a lot myself, so I know how long it usually takes to do 2D stuff.

From what I've seen of the narrative, with the god thing using you to collect life force, that seems cool too.

My biggest complaint though is how hard the game is to control. You fly upwards way too fast when you fly, and the attack range is short, so it's really hard to hit enemies. It makes it extremely difficult to play.

If you were to release a post-jam version with fine-tuned controls, I would be excited to finish the game to get the endings. Because I do want to see what happens, but the controls are preventing me :3
TheItCrOwauthor30 Apr 2019, 12:24
@kungkras

The trick is to not keep pressing the space bar, instead, see every "spacebar-press" as a beat of wings, that is giving you an upwards force. Maybe then, you can go through the game! We even got positive response about the flying. But never the less, I can see your point. Thanks for checking it out :)
Rhiannon
Rhiannon30 Apr 2019, 12:41
I had some problems to replay the game after I died, because I could interact with the altar. It made so much fun so I wanted to play it much more, but the it takes so long to reload and go through the intro every time. So it would be great to be able to skip the texts.
I died really often because I my character was the other way around than the enemy; it was really rocky to control at first but you could get used to it.
All in all: I am facinated by the idea, love the artwork you put in and see really potencial in it.
TheItCrOwauthor30 Apr 2019, 12:44
@rhiannon

Yes, I knew that the reloading and cutscenes would be a thing, but we had no time left and were totally finished the moment we submitted.

Your character being the wrong direction is a bug, that should have not occured and I never experienced. Sadly, otherwise I could have fixed it.

But, it´s Ludum Dare. Wouldnt be fun without bugs right? :)

Thanks for the feedback and I´m glad that you enjoyed it...well at least overall.
TheMagesMango30 Apr 2019, 16:46
Maby make it a wed gl easyer acsess for some
TheItCrOwauthor30 Apr 2019, 16:48
@themagesmango

Glad you enjoyed it! :)

"Maby make it a wed gl easyer acsess for some"
I didnt quite unterstand that part, sorry.
MrsTari
MrsTari30 Apr 2019, 16:55
i love the graphic and Character design. It would be great to skip the text, i tryed to skip the text, but then i cant interact with the altar :laughing: the flying is nice. :hearts: :dragon_face:
TheItCrOwauthor30 Apr 2019, 17:48
@mrstari

Yes, the unskippable texts and cutscenes are indeed a problem many have already mentioned. That was due to lack of time...and tbh motivation at the end :D glad u enjoyed it :)
Fahim Faysal1 May 2019, 11:22
I really like the art and music. It's amazing that none of them were premade, even if you consider the lack of animation. Personally, I did not like the flight controls. The jump is too fast to control. For a flying game, the jump should be a bit more floaty. I also think that the sprites should be smaller. I think that is one of the biggest reason why the controls feel unsatisfying.

I also like that you've added branching paths and even a human only path.

Overall, I really like it and you should work further to improve it.
TheItCrOwauthor1 May 2019, 11:31
@fahim-faysal

Yes the flying and the controls are wacky. I want to release a 1.1 Version, where I fix a few bugs - which includes the flying and some other stuff, casue that was not meant to be this way.

The branching paths are also a big reason for the unpolished state the game is in, which, again, includes the combat/flying mechanics. But we wanted that option.

Thanks for checking it out and I am glad u overall enjoyed it :)
LittleW00D
LittleW00D1 May 2019, 21:25
Really nice graphics in this game. I found the wings to bee too sensitive that I actually thought I broke the game. Unfortunately I couldn't tell if I was dealing any damage to the enemies and I felt that the aerial combat was a little difficult with the control scheme.
TheItCrOwauthor2 May 2019, 05:42
@littlew00d

Yes I will release a 1.1 version of the game where I fixed some bugs, including the flying, cause that was indeed not wanted. I will inform you, when the release is done, if u want to check it out again then :)
PixScope
PixScope2 May 2019, 20:23
The graphics are good !
JestemStefan
JestemStefan2 May 2019, 21:14
This game is a opposite of programmer art. The art and music is great, but gameplay is bit clunky.

After 5th try I only PRAY to skipping intro :)
TheItCrOwauthor3 May 2019, 07:09
@mrjoshuamclean Oh god i cant even watch :D But I think I have fixed many of the bugs you have pointed out, so thank you for testing it :) If you'd like to, you can test it again
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