Blood Coins

Blood Coins

This game is from ldjam.com, which is currently unavailable.
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overall: 3.09
fun: 2.86
innovation: 3.00
theme: 3.41
graphics: 3.57
audio: 3.03
humor: 2.52
mood: 3.22
This is our submission for our first Ludum Dare Event #44: Blood Coins

We hope that you enjoy playing the game. We would highly appreciate your feedback!

Note: We did everything from scratch. There were no pre-made assets used.

PS: MULTIPLE PLAYTHROUGHS POSSIBLE :)

Some Context (Spoiler Alert!):
The world faces Judgement Day. God and Satan are sending their legions over mankind to bring absolut destrucion. In the midst of this battle, you find yourself looking for a place to die. Resigned and disheartened, you wish to send one last prayer to receive closure.

As the universe will have it you are able to attain divine powers that enable you to fight against the apocalyptic armies. However, those powers take their toll on you, drain your life force and turn it into profit for the supreme deity everything returns to because after all: your life is just a currency. This is displayed in the game by transforming your lost HP into coins that appear in the UI hourglass at the bottom left of the screen. You lose HP by either getting hit by an enemy or by simply being in the afore described divine form you received upon praying at the altar.

You have to decide which side you want to fight for and give your life in exchange. You may also beat the game by choosing neither of the two forces and instead remain a human being. Choose your own path.
(This game can be played multiple times with different endings)
You shouldnt miss out on the epic boss fights ;)

Controls:

A , D -> walk

Shift -> fast walking

W , S -> Flying

Left Mouse Button -> Attack

F -> Interact

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EDIT: Version 1.1 out NOW! with many bugs fixed listed here:

-> The respawn now works. You can play the game multiple times until you find the ending that suits you best!

-> The dialogs are now way faster and less annoying to deal with. No more waiting for the text to slowly appear one by one.

-> The flying was a huge problem for most of you, and we, me and @marius-boenisch werent satisfied with that either. It wasnt supposed to be that way. But the stress at the end took its toll. However, now with V 1.1 flying feels way more intuitive and easier. You also dont fly with space anymore, but W for upwards and S for downwards. Check it out, there are some awesome boss fight at the end ;)

-> You can finally skip the annoying cutscene at the beginning if you want to play over and over again!

-> More good news considering combat and controls: The player now attacks in the direction the mouse cursor is facing. That also was something many people disliked and we agree, it was not optimal.

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We hope you like the new Version and give us, again, a lot of feedback. This is only possible thanks to you guys :)

Produced by
Kevin Bönisch (Coding)
Marius Bönisch (Art & Music)
Found a bug?
Tell us on Discord