Blood Mage

Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.60
Theme★★★★★★★★★★4.10
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★3.00

Blood Mage


It's a game where you Sacrifice your Health to become Stronger.

The objective of the game is to reach the highest possible wave.

S_01.jpg

The Player has 3 Main Stats:
- Damage
- Speed
- Fireball Cooldown
S_02.jpg
In order for you to improve them, you need to clear the wave and sacrifice your own Health.

Every 5 waves you have to defeat a Boss that grants you Life.
S_03.jpg
There are 3 Different Enemies as well as 3 Different Bosses

Controls

- Move with "W A S D" or the "Arrow Keys"
- Shoot Fireballs with the Mouse

screenshot

Comments4

meursault
meursault30 Apr 2019, 07:39
The balancing of the game could be adjusted so that it is faster and more fun in the beginning. It feels like the movement is too slow. Good job, though!
StereoPT
StereoPTauthor30 Apr 2019, 16:08
@meursault I didn't had the time to balance the game. The First wave is kinda slow, but it picks up from there.

Also I published this as a Jam Game, and it's should be a Compo Game (I guess the lack of sleep got me at the end)
Rodrigo Grego
Rodrigo Grego30 Apr 2019, 23:03
Congratulations, the game was really cool, simple and addictive. The monsters followed a very cool aesthetic and evolution. Full game.
Pyrian
Pyrian30 Apr 2019, 23:16
First time, I barely got through the first level, I didn't quite make it to a boss to heal, so I got a little bit of upgrade and it made the game much better but I still died. Tried to play some more, but the first level is so boring while not being particularly easy, I didn't get past it. Aiming at the mouse without SEEING the mouse is a bad choice; sure you can see the direction, but it's not the same. Also, a better indication of cooldown would be appreciated; ideally there would be a sound effect but I also strongly recommend that you put like a small fire on the character to make it clear without having to look away. Seems like it has some potential, but again, I didn't get far.
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