Blood of My Enemies is a roguelike platformer. It has a basic, but addicting combat system. Before you can get into the fight you have to donate some of your blood to a doctor. The more blood you'll donate, the more you will earn. You can buy stuff such as swords and helmets to boost your stats. The game was made by two people, I did the programming and Alex10-0 did the sprites.
Controls: Move Left - Left Arrow Move Right - Right Arrow Jump - Space Attack - E Buy items - E Choose blood - Mouse
Really good ideas here. Think some things are off like you die really easy and the hurtbox for the enemies swords come out way before the animation, so you die without getting hit. Great start!
I didn't realise you controlled how much blood to donate with the mouse since it's not listed in the controls, which meant I started to talk to the doctor again whilst he was already talking. It's a nice little game, the hitboxes seem a little ruthless but then maybe I'm just bad at it :D
I really like this one. My only complaint is the lack of feedback when hitting enemies or getting hit, makes the game feel way more "floaty" than it actually is considering controls are pretty tight.
@estuvomuybien Yeah there should have been an animation before enemy attacks, I don't know what do you mean by "great start". @gredgie I'll add it to the controls, don't worry :) @bentebent I was focused on fixing bugs more than polishing the game so you're right, the attacks could be more juicy.
Love audio and visuals!, I enjoyed playing the game :smile:.
Glitch: When I started the game I by accident fall through the left and the camera didn't follow as it suppose to. But when I tried going to the right I suddenly appeared in the castle. Started playing normal and When I died and re-spawned next to the doctor I couldn't enter the castle. So I went back West and fell with purpose this time trying to go inside the castle down there and it let me in. I for a moment though the game was like that, but when I restarted the game I had no problem going inside the castle. Hope you can solve the issue.
Overall had a fun time, although the combat is a little difficult to judge until you get hold of the super long sword :stuck_out_tongue: Graphics are nice and consistent, although adding the darker black colour around the edge of the player/enemies would definitely make them pop more from the background. The life mechanic was a little confusing at first, I was unsure why you'd want to sacrifice so much when you die so quick. Maybe I was missing something.
Comments8
Yeah there should have been an animation before enemy attacks, I don't know what do you mean by "great start".
@gredgie
I'll add it to the controls, don't worry :)
@bentebent
I was focused on fixing bugs more than polishing the game so you're right, the attacks could be more juicy.
Glitch: When I started the game I by accident fall through the left and the camera didn't follow as it suppose to. But when I tried going to the right I suddenly appeared in the castle. Started playing normal and When I died and re-spawned next to the doctor I couldn't enter the castle. So I went back West and fell with purpose this time trying to go inside the castle down there and it let me in. I for a moment though the game was like that, but when I restarted the game I had no problem going inside the castle. Hope you can solve the issue.
Overall, great job!
The "spending blood" mechanic is a little bit different than most out there.
The shop UI can be a bit more detailed about what you are actually upgrading.
Overall had a fun time, although the combat is a little difficult to judge until you get hold of the super long sword :stuck_out_tongue:
Graphics are nice and consistent, although adding the darker black colour around the edge of the player/enemies would definitely make them pop more from the background.
The life mechanic was a little confusing at first, I was unsure why you'd want to sacrifice so much when you die so quick. Maybe I was missing something.
Great entry, well done :grin: