This is my first Ludum Dare, Ive been following for over 8 years and this year I decided to pull the trigger and make something. This was supposed to be a compo but a friend wanted to help make some art assets. I wanted to make dungeon crawler with some puzzle mechanics. I ended up really short for time at the end and had to create the entire enemy in 1 hour, but managed to make a playable game. Sadly I was unable to get HTML working for some reason, but Thanks for playing.
WASD - Movement : Abilities are taught along the way.
The game had a really nice set of features that built well on each other. Can really tell that a lot of thought went into how the game develops. Great job!
I found myself wishing that I could move faster by default, and the speedup powerup being almost too fast. With some tuning, this could turn into a very interesting resource-management style game. Keep up the good work!
Nice Game, the puzzle bits a interesting and with more polishing this has potential.
Bonus overall points for using Godot
And side note, the .pck file was missing in the Linux build, I made the same mistake one time. Luckily is the same file for the windows and linux build, so I was able to play.
Comments6
I found myself wishing that I could move faster by default, and the speedup powerup being almost too fast. With some tuning, this could turn into a very interesting resource-management style game. Keep up the good work!
Bonus overall points for using Godot
And side note, the .pck file was missing in the Linux build, I made the same mistake one time. Luckily is the same file for the windows and linux build, so I was able to play.