Very visually pleasing and coherent art style. A little confusing wasn't sure how to upgrade / get more blood. A bit of text to help tutorialise would have helped!
The sound effects are really cool! The art and mechanics too. Love the dead animation of the enemys. Managed to complete the first wave! Perhaps the long range attackers are way too Over powered xd Congratulations!
Wow, good game. Great sprites, great sounds. Good(but a bit strange controls. Remember that y and z are not good buttons for controls, since they have different positions on different keyboards. I had to do a weird crab grab^^). Very solid entry.
I really enjoy a good TD, and I think this worked really well with the theme, even if it skews to the tougher side of things - very easy to ruin a run early on.
Also really solid use of retro aesthetic, right down to having your build menus 'in the world' rather than in a menu, and having two button controller style confirm / cancel selection.
Congrats on the game! this is one of the most fun games I've played for this LD. I've reached to a point where I don't think I'll ever loose :smile: I really like Leechers as they are crucial to the game The health goes over 10. So if you collect to many souls you will spend them and not see the meter go down. Not that it matters but just saying lol
This is a pretty nice TD game! The music loops way too early so it gets repetitive fast, and maybe having a fail-safe whenever the player buys an upgrade that costs more than his health would be nice. But overall, pretty fun game, I spent a bit of time playing it.
I felt it should have scaled in difficulty a little more. I'm ok with the waves just repeating but maybe have the health of the enemies increase with each wave.
Things I liked: * Cool death effect transition with the bats. * Nice sprite artwork. * Good take on the theme and interesting approach in the TD genre.
Things that could be improved: * Onboarding/tutorialisation/messaging, e.g. ui sprites not immediately clear what option is selected when building a new 'tower', didn't immediately realise I could walk outside the path the enemies take. * Music, quite a short loop!
I like your take on the theme for this! I think you've got a great start for an interesting TD game. The music got a little annoying sometimes because of how short it was, but other than that I really enjoyed this. Great Work!
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Also really solid use of retro aesthetic, right down to having your build menus 'in the world' rather than in a menu, and having two button controller style confirm / cancel selection.
really nice compo entry!
I like that you have to walk there and build those turrets not just click :smile:
Great art and music.
Though gameplay is quite simple, hope you'll develop it and maybe add someting interesting :wink:
It all fits together, sound aswel as graphics.
I really like Leechers as they are crucial to the game
The health goes over 10. So if you collect to many souls you will spend them and not see the meter go down. Not that it matters but just saying lol
The music was really catchy and I found myself getting into the groove of it every time I restarted a level. Nicely done!
* Cool death effect transition with the bats.
* Nice sprite artwork.
* Good take on the theme and interesting approach in the TD genre.
Things that could be improved:
* Onboarding/tutorialisation/messaging, e.g. ui sprites not immediately clear what option is selected when building a new 'tower', didn't immediately realise I could walk outside the path the enemies take.
* Music, quite a short loop!
Well done!