Bloodcoin is a top down shooter in which the goal is to clear as many rooms as possible! In order to clear a room, you must defeat all of its enemies by shooting coins at them, which you can obtain by sacrificing health!
@volatile-dove@zarkonnen Thank you for comment guys! I know sometimes aim is not the most polished mechanic, we wanted to do melee attacks and combine mouse controls to get a better game feel, we'll do it better next time! :v:
The R mechanic makes this game unique and very interesting. Had fun playing this once I got the controls. Will have to come back and try to beat it sometime
Great idea! I like all the mechanics and the graphics a lot. Aiming seems pretty redundant when it could just be point-and-click. Not playable on trackpad.
Controls felt tight and I liked the interpretation of the theme. A few times I got blasted to oblivion right after walking through a door without any chance to react which kinda sucked, other than that it was great!
Awesome concept and very fun to play, but a bit frustrating you have a split second to react sometimes and can die as soon as you enter a room, graphics were good.
@snowtv@daniel-michaeloudis@scott-redrup Thanks for feedback! I'm not sure why mouse controlls doesn't work well, we didn't recieve reports about that earlier , can you tell us in which moment happens? Thanks ^^
@scott-redrup Thank you Scott! If you're playing on laptop some functions are disabled on browsers to save battery, I'll try on Mac anyway and see If it works fine or not.
@icebollero Yea man I tried Chrome and Edge, right click only worked the first time, the left click does not work at all, can't shoot any bullet. I guess it's not happening to everyone.
@icebollero No man, I'm on my desktop with keyboard & mouse. I noticed that when I was clicking faster, it seems like the cursor is selecting the WebGL element instead of clicking "inside" it (if that makes any sense). I also noticed this in my own game but my game respond to all my mouse inputs, and I had not have problems with other WebGL games, either. So this is definitely a weird case for me.
Sometimes when I enter a new room, those moneybags are immediately firing at me and do an insane amount of damage. The collision also seems a little off with the projectiles in general, so maybe you could decrease the damage range just a tad. Aside from some of those small things, though, this is actually a pretty fun little game and I enjoyed playing it. Good work!
@icebollero OMG... I finally figured out... It's not your game's problem, I forgot to disable my mouse gesture app...
I think I didn't noticed the issue because other shooters are just using LMB to shoot, and to be honest I don't know why you designed it that the player have to hold down RMB to aim first then shoot, because I already know where my cursor is.
I'm still glad that I figured it out at last and played your game.
@snowtv What's up. Holding RMB seemed to me like the most familiar thing while you shoot. Because you usually do that pretty much in every game that you can shoot. I forgot you can't hide cursor on WEB GL, so doesn't make too much sense, but you shouldn't be able to see it without holding it. It would've had more sense if there were more abilities or a melee attack, but we didn't have enough time. So I'm sorry for you all guys, my bad there.
@macabeo For most twin-stick shooter I've experienced, they just show the cursor as the aiming to be default, because it's not like in FPS you can hold RMB to aim (and not even all FPS requires that). As long as you can aim with the cursor, I don't know why is it necessary to hold down RMB just to aim :)
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Love the fact the enemies are Money XD!
I feel like I got hit when I shouldn't have been hit. The collisions on the player/projectiles could probably use some tweaking.
The hold right to aim mechanic felt weird at first, but I got used to it pretty quickly.
In conclusion, a fun and challenging game. Good job!
The controls are good, I don't actually mind holding down right-click.
Graphics and sound are above average without doubt.
I believe that if you had more time for this game, you would be able to make a fully fledged experience out of it :) great job!
But the game is pretty fun. Visuals and sounds are good. I played several times 👍
I think I didn't noticed the issue because other shooters are just using LMB to shoot, and to be honest I don't know why you designed it that the player have to hold down RMB to aim first then shoot, because I already know where my cursor is.
I'm still glad that I figured it out at last and played your game.