Jump hurdles, collect fruit to restore energy, and whatever you do Don’t Stop Running. The government has decided to do something with the beautifully thicc, what you ask? Well, you’ll have to play till the end to find out. Remember the theme :wink: LINK HERE https://tomasmunro.itch.io/bravebelly
That was fun! Great job on the graphics and music; they go great with the feel of your game!
I did notice the game was sort of "jumpy", though. No pun intended, I mean it wasn't smooth all the time. Like, it slowed down and sped up making things sort of "jumpy".
I enjoyed the artwork, especially the parallax background and the animation at the end. Sadly, I ran my heart out and the government still didn't approve ;).
bahahahaa thats such a great Photoshop, im glad you enjoyed it , we tried to aim for something really simple and polished, thanks a lot for playing and enjoying it, this made us laugh out loud)
Really good game, could be good to see a few more obstacles, such as birds flying past to duck under. I really like the graphics and the use of parallax however! :)
Some glitches I found: - For some reason, when I hold jump before I collide with an obstacle ans keep holding it, my jump gets really higher (The characters even exits the camera). - Any button except "Space", "Left arrow" and "Right arrow" makes the character jumps, Maybe that is a little weird, it is not game breaking, but it is weird
Some Ideas of changes: - Raise the penalty for hitting the fences. For how it is right now you don't need to be afraid of hiting it, because you can recover the stamina pretty quickly by eating something. - Modify how the fruits are being spawned, making them sometimes risky, but a risk that is worth trying.
The game is simple and enjoyable, except by these things that I just said, this is a pretty good game.
Huge fan of the main character's animation. His run jump and proud belly grab are full of personality for a character made of a handful of squares. The difficulty curve is a bit on the flatter side. there's not much difference in the challenge 10 seconds in and 1 minute in. Also to piggyback on the point made by Shunaky, some obstacle that covers some of the high part of the screen would at to the challenge, because the jump is actually super generous.
Art style is amazing and music is also really cool. Gameplay is simple and fun, but I think it's kinda too slow and monotonous. In overall you made a really good game tho. Good job!
Things I didn't like: - The music is very repetitive and the drums are higher than the rest. I missed some kind of melody. - The gameplay is boring. It gets speedy at some point before 100, but then it never gets any harder. There is no penalty to hitting the high hurdle too. I seriously turned on a podcast in the middle of the gameplay. (I only died because I got baited trying to pick a fruit immediately before a hurdle, you are eviiiiil hahaha.) - I didn't understand the commands to walk left and right. Clearly the best place to be is at the left of the screen, to have more time to react to the hurdles appearing, so no use of walking left and right.
Things I liked: - The art is good, the parallax effect is well done! - Funny theme, the pixel art belly is very funny xD.
Nicely polished microgame. Doesn't overstay its welcome and does everything that it needs to do reasonably well. There isn't a ton of difficulty which is fine, but that ultimately means longer play sessions so I think you could do with a new coat of paint every 100 distances or something.
I think this is gonna be my favorite endless runner game this Ludum Dare. It definitely is my fav out of the ones I played. Not sure though how it exactly matches the theme here if I would have to nitpick.
I love you pixelart, very nice. The game is very simple, but also very polished. It's a pleasant alternative to all these unfinished projects. My only criticism is that the game is too easy.
I thought it was pretty good, I've always wanted to do an endless runner type of game, and this fits the bill. However, there really wasn't much variety besides the height of the obstacles, and the placement of the fruit.
Obviously, being Ludum Dare, the amount of polish you achieved was really great, and you did well not to overscope, but like a lot of people are saying, because the difficulty doesn't ramp up, the lack of variety is really emphasized.
Nice graphics. Personally the runner games are not to my taste but you did a great job nonetheless. Perhaps make the music more upbeat (at least doubletime!) to match the upbeat nature of the game
Really nice artwork and animations. He looks great. Gameplay is a bit thin, especially since left/right doesn't really have much use -- just stay in the center. Jumping the hurdles is too easy, unfortunately. Might be fun to occasionally space them closer together, add other obstacles moving at different rates, etc.
Would be really fun to have him get thinner as his weight goes down... lotta work though :)
Pretty funny game :D I loved the moods, the graphics are really lovely ! It's simple but everything work well together :3 Well done for this efficient runner
The game is really basic, but the basis works fine! The lack of challenge eventually made me fail on purpose to see the ending. I did not quite understand why I was able to go left or right. At first I thought it was kind of a speed up/down, but it did not seem to make a difference.
Graphics and animation are absolutely amazing! I can't believe how much character and mood you could cram into so few pixels! Well done!
@julienlussiez so at the end after he was weighed and they got is health score , coins were supposed top pop out of the scales for the company then he is shot ,meaning they were farming his health improvement for currency hahaha, but we never got to add that touch in
I was a bit confused by the keymap, why put restart on space when this is a game about jumping ? (from my experience R is standard for restart) And why does the down key make you jump ? Once you figure it out it's fine though.
The game could really use sound effects (the visual effect when you land was very nice, but some sfx would have been even better). The music is pretty short and since the game is pretty long it gets repetitive fast.
I think the game suffers a bit because of its length/pace. The mechanics that are implemented work well but since there is really only one interaction, ie jumping, there isn't much of a challenge. A duck option could have been a nice addition, but I understand the time constraints. However, even without adding any features, I think scrolling the screen faster would be an improvement.
I know this sounds a bit negative but I was just trying to give a few ideas to improve the game, or to keep in mind in the future. Moreover the game is overall pretty smooth and very well polished graphically. Good job !
I did notice the game was sort of "jumpy", though. No pun intended, I mean it wasn't smooth all the time. Like, it slowed down and sped up making things sort of "jumpy".
But yeah, loved the gameplay! Good fun :D