A simple shmup where upgrades are bought with your lives.
Survive increasing waves of enemies to gain health, which can be exchanged for improvements to your ship including additional beams, a bomb attack, increased main beam damage, increased mobility, increased defense, piercing main beam and/or piercing bombs.
Controls: wasd - Movement space - Fire all attacks
Audio and font taken from the Humble 8-Bit Pixel Dev Bundle by GameDev Market, specifically: Music from Pure 8-Bit Magic Sound Effects from 8-bit SFX Pack Font from Pixel Font Pack
Interesting dynamic where you gain a life every time you get a life.
The retro themed was done well but I felt that the controls were a little clumped. The spacebar paired with the wasd controls makes it hard to shoot and maneuver at the same time. I think you could move the ship movement controls to the arrow keys. Or you could have the shoot button mapped to the mouse.
The game is engaging and fun to play, and the life being currency I feel is being very well integrated into this game. It could use some work graphically, but the game is very good in gameplay, and for me, that is what comes first in every game.
The game was fun and the gameplay was pretty awesome, it just took me some time to get to know the controls and the other problem I had were with lives, because in the screen just show that u have 2 lives but u actually have 3. And I faced a little bug were I killed the last enemy and it killed me, then the shop screen wouldnt go away. But the game was awesome nonetheless
The retro themed was done well but I felt that the controls were a little clumped. The spacebar paired with the wasd controls makes it hard to shoot and maneuver at the same time. I think you could move the ship movement controls to the arrow keys. Or you could have the shoot button mapped to the mouse.