Cash Clash

co-authored: @jcklie, @mbugert
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.67
Audio★★★★★★★★★★2.65
Humor★★★★★★★★★★3.16
Mood★★★★★★★★★★3.00

Ludum Dare 44: Cash Clash


splash_screen.png
A game created for Ludum Dare 44 under the theme "Your life is currency".

Concept


*Cash Clash* is a local multiplayer top-down arena shooter game where you directly take control over a currency.

currency_anim.gif

Your goal is to fight other currencies while keeping an eye on the current currency strength, an important component of the game. This strength is visualized in a line chart as follows.

currency_strength.png
The strength of a currency constantly varies between the values 0 and 100 and directly impacts the prowess of your player character in the arena.

Game Mechanics


You and other currencies move around in an arena, firing bullets and dodging enemy projectiles. Besides regular movement, you can also utilize a dash skill to surprise your opponent.

The strength of your weapons and your own armor scales in real time with the currency strength. The current timepoint is highlighted with a white vertical line and you can see some seconds into the future to plan your next strategic steps.

It is also possible to change your currency. This is possible in one of the exchange stops which are spread over the map. When you switch to a better currency, you will loose health (but gain weapon strength and armor) - switching to a worse currency will increase your health but lower your strength and armor. But keep in mind that the currencies values keep changing! However, you will keep the health you gained.

The game always uses three player characters, each playing as an individual currency. In the main menu, you can define how many of them are controlled by humans. You can only change to other currencies which are not already taken by other players.

Hint: When you play the game for the first time, you should definitely start it in three players mode - even when you want to play alone. The AI is quite powerful and would most likely frustrate you when you directly fight against it. In your next rounds, you can decrease the number of human players to two such that the AI takes over a single player character. If you feel prepared enough after some training, you can switch to the true single player mode.

Available Weapons


There are three freely changeable weapon types. Their basic properties are listed below.

NameFire rateRangeDamage
Minigunhighlowlow
Lasermediuminfinitemedium
Crossbowvery lowinfinitevery high

Controls


The game contains three player characters, each of them can be controlled either by a human player or an (not very intelligent) AI.

Human players


#### Player 1
* Movement: W, A, S, D
* Aim: Relative mouse position
* Shoot: Left mouse button
* Dash: Right mouse button
* Change weapon: Tab

#### Player 2 and 3

Both of them expect controller input signals.

* Movement: Controller left stick
* Aim: Controller right stick
* Shoot: R2
* Dash: L1, R1
* Change weapon: L2

Used technologies and resources


The game was created with the godot engine.

Additional utilized software solutions

* Inkscape for the splash screen
* Gimp for backgrounds / simple graphic modifications
* Piskel for very simple tile graphics
* OpenSCAD to generate the player and cash exchange station graphics
* Ableton Live 10 for sound effect creation

Used third-party assets


Sounds

* Cash register sample

Fonts

* Noto Mono
* Cash Currency Font

Contributors


This project was created within 72 hours by jcklie, mbugert and tomatenbrei.

Gameplay video




screenshot

Comments17

mimusangel
mimusangel30 Apr 2019, 10:10
The game is funny but there are lags ...
CamCam
CamCam30 Apr 2019, 10:11
Fun Game !
jcklie30 Apr 2019, 10:12
The HTML5 is not recommended to play, but we still provided it.
Zarkonnen
Zarkonnen30 Apr 2019, 10:14
It's like an economist's fever dream. :smile:
Pusheeneiro
Pusheeneiro30 Apr 2019, 10:16
Nice concept of game, multiplayer games are in minority on this jam.
CaOrJavier
CaOrJavier30 Apr 2019, 13:27
great game. €€€€
tomatenbrei
tomatenbreiauthor30 Apr 2019, 15:05
We removed the HTML5 build because of lag issues, the native builds should work fine. :smiley:
Goodzilla30 Apr 2019, 18:43
Fun game looks really well worked out, cool start screen.
Don't have a mouse right now with touchpad difficult (obviously).
phantomeniasll30 Apr 2019, 18:50
It is a really fun game but you have just one sound listener in the middle so it sometimes gets anoyingly loud and comes from a specific angle but the game is really funny.
DutssZ30 Apr 2019, 23:36
the enemies are harsh but that is mostly because I'm bad XD
Oktarian
Oktarian1 May 2019, 10:40
I like the characters a lot - fun game!
stark
stark1 May 2019, 11:30
Fun game! =) :currency_exchange: Thanks for the source code, it will be interesting to check it out as well.
Goomboo1 May 2019, 14:41
Great concept !
good.enough
good.enough3 May 2019, 22:23
This is the first time I've actually enjoyed this genre of game! Because I don't play this type of game very often, I'm guessing that's why I didn't really use the changing strength mechanic, but I think it was a great idea.
Mykola4 May 2019, 07:49
That's the best interpretation of the theme I've seen so far! Very creative. And it really works, exchange rates affect the game quite a lot and it's hard to win without planning ahead. AI doesn't seem to care much about their exchange rate, that's why it was relatively easy to win. But other than that, AI is on a really high level, interesting to compete with. So in terms of gameplay features and theme you definitely deserve the top mark. Graphics and audio seemed a bit too minimalistic and prototype-ish, but sufficient to enjoy the great gameplay. The main thing is that the game is complete and the concept is awesome. I would definitely like to see how you develop it further. Great job!
Oune4 May 2019, 09:10
Fun game indeed! Had a blast.
jcklie4 May 2019, 20:21
@mykola Thank you for the long feedback! I did the level graphics on the first day and we did not have time to change it. I like the currency models though, a team mate rendered these from OpenSCAD. The AI is good but not complete, as we focused on the multiplayer thing (which is hard to judge in a game jam, as I assume not many people test it with friends).
Found a bug?
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