It seemed like the idea was cool. Like it didn't seem like you had to finish a level so you just grab what you could and move on. There didn't seem to be a clear goal though so the ending was very sudden. I didn't really feel like I solved many puzzles and I didn't really use the trading system. I don't know, I was mostly confused throughout.
The graphics were so cute! Fell in love with this little robot immediately, great work :D Other than that this was a solid entry, maybe some little graphic and collision-bugs here and there but otherwise good job!
I'm in love with those floppy robot arms! Huge props to the character artist! And good job overall, wish the game was a bit longer, I've beat it just as I started figuring things out :D
Nice graphics. I don't really know what the objective is other than to run around and pick stuff up. After the robot stopped working, I couldn't do anything. Thought charging the robot kept it going, but it only moved a small bit after I did that. Good start!
This was a bit hard to play and din't have a clear idea of what to do at some point. But the graphics is very charming! Loved the little robot an the sound fx as weel as the 2d sprites!
Definitely, I like this game :) Its atmosphere reminds games of 2004's. This animation, sound, and all stuff are amazing !!! Its not completely clear what to do at the beginning but later you know what to do. Awesome entry, good luck! :)
Cool Little game! My only complain is that the menus were too confusing to me, honestly I didn´t know what was my next objective and ended up just clicking everywhere :p
Decent game, just needs polishing in terms of a more clear goal for the player. The trading system's UI was a little confusing; I think it needs some text to make it easier to understand.
The idea is interesting. The animations on the robot are well done. It fits really well with the theme. Overall its a consistent job, very nice! :smiley:
Nice game. Graphics, even though looks simple, is actually very good. A lot of effort has been put into the robot. And I like the wheat/energy/toast/life cycle. Fits theme very well.
Loved this game. The graphics are just adorable (particularly the little robots flappy arms when he runs) and the implementation of the theme was very clever and clear. I liked how you could flit between levels just picking up what you wanted. A couple little critiques: It would be good to have a better list of controls. I lost a lot of toast at the beginning of the game just testing the controls and it took me a while to work out how to climb a ladder (though this may be me being dumb). And it would have been good to have a little warning when your robot is running out of charge as a reminder. But in general this is a very sweet and pretty little game and very impressive that it was made in just 3 days!
I feel like the art styles were a little conflicting; the 2D was so well stylized, I just wish I could say the same for the 3D assets. The designs were fine, but a huge pet peeve of mine is seeing 3D characters and scenes with pure black shadows; it makes the main character look unnatural, and took me out of the scene, especially when paired against the 2D characters. But I loved the animation! The arms on the little robot gave it so much character. The gameplay was really nice too, really impressive for 3 days!
The most cute and charmming bot around!, Awesome animations, graphics and idea of recharging manually the robot's battery on the main menu buttom.
There's a lack of sounds, like ambience sounds for the scenarios and the level design do not have the same effort put on the character, the robot reach a level of detail completely different from the level structure.
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And good job overall, wish the game was a bit longer, I've beat it just as I started figuring things out :D
But in general this is a very sweet and pretty little game and very impressive that it was made in just 3 days!
There's a lack of sounds, like ambience sounds for the scenarios and the level design do not have the same effort put on the character, the robot reach a level of detail completely different from the level structure.