Sorry I just didn't found it fun to play, I like the graphics a lot though but I can't find fun playing it, also I had a bug when my Toolbar was on the side on my screen, the game was showing at the edge of my screen and cut in half
This game is really interesting, I like the way you adapt the theme, this is pretty smart! Is there a way to be alive forever ? or did you test it to make it end after a certain time ?
As someone who likes simulation games, this was really fun for me! I also had this epiphany moment when wondering how this game fit the theme that I am literally paying for my actions with time, which is part of my life. Put this on mobile and I'll probably play it because I honestly have nothing better to do most of the time :)
I like the game. The atmosphere is great thanks to the music and sounds. It can be improved though: Right now it's too difficult, but maybe life is lol. I just would like to be able to play longer, but i always die in about 3 days. It's not always clear what each option will result in, also i think sleep and overstrain should be combined, because the difference between those is a bit unclear.
@wie With a lot of goodnight sleep, healthy eating and excercises you can live longer. Just like in real life ;)
I separate Stress and Rest becouse you can be tired (ex. after Running) but not stressed at all or you can wake up rested, but be stressed, becouse of meeting at work etc.
Interesting Idea and it really makes one to think about life and how we spend it. That was a really good ideo to let the player klick on the icons at the end to progress to see what he spend time for.
Hahaha yeah would be probably really really sad xD But on the other side, if you liked it what you where doing in your life and enjoyed it why regret it x)
I feel like it's impossible to survive more than 80 hours. Other than that, I quite like it. Presentation and music makes for a nice mood. The idea itself is interesting as well. Great job!
I had a small display bug, the screen was not correctly centered. Didn't prevent me from playing, I just couldn't see the actions on the far left of the screen (only click them).
It's simple, but it does exactly what you aimed for. To be taken as a small experience, which is a good fit for a game jam.
Only thing that would have made it better would have been some more fancy visuals to distract you from the clock, but that requires arts, which by essence requires more time ^_^
An interesting concept, if somewhat unforgiving; not sure I managed to get above 40-something hours on any of my playthroughs. It was a little confusing at times trying to keep track of which bars needed to be maximised and which needed to be minimised, as well as which bars each button would affect, but on the whole the game does a good job of conveying the intended message (even if that message is rather depressing).
Your game is beautiful. Unforgiving, but that's life I guess. Very different interpretation of the theme. I just wrote a rather long-ish comment, but I don't think I'll be posting it. I'll just say instead that your game gave me a lot to think about. Thank you for this experience, truly.
This game is really sad and the music really sets the mood. It really isn't that fun, but it makes you think. I liked the balancing mechanic, although as Hunter X said "it was a little confusing at times trying to keep track of which bars needed to be maximised and which needed to be minimised".
Amazing game, Love the concept solid idea! Seems like it can go for longer and I just didn't know how to manage since I saw people could live more than 100 hours! :smile: Great job!
Good concept. I just don't understand why you say that it's not fun. A game is made to be fun, and degrading your game is just like saying "Please don't play my game". Get more confidence and always think every person sees fun differently. Good continuation for the other jams ;D
what a great idea! as others have said it really makes me think how i use my time. I managed to stay alive for 48 hours. I feel so good at real life all of a sudden! It was incredibly hard to choose what to prioritise and i think that sums up life really well.
When the text above the heart displayed 'hunger' i expected that it would get it filled up by eating burgers and soda but the reverse happened. Maybe it would have been nice to have a separate health and hunger bar? But i guess that just makes everything more difficult to balance. I really like that the different options are introduced only a few at a time so i get to learn what my options actually are. When one of the bars runs out and i die, i think the transition to the score board happened rather abruptly. Maybe you could use a little tween to make it more smooth? And then just some small things: The music is the same in the menu and the game itself. While there is nothing wrong with that, i think it makes the game less smooth that it is replayed from the start once i start the game. Also i think it was a bit unintuitive that i had to click each activity in the scoreboard in order to see the next. Also I think it would have been nice to see the total hours i managed to survive :) Again, i really enjoyed the game, very nice take on the theme! Congratulations! :))
@schrunkin This is best feedback I got here! You are right with nearly everything!
The "hunger" is like side effect for not eating for 8 hours. When activated, the every hour of being hungry deals damage to health.
When you eat junk food you are no longer hungry, BUT! Eating junk food is unhealthy so you lose some health. Later on you can choose healthy food that have higher price, but is healthy ;)
But eating junk food also lower stress (blue bar).
I like ! the game is easily understandable and the replayability is great, we always want to make a better time :) To improve the game, I think you could add a little visual, why not see his little character who suffers the consequences of your choices? :)
Comments64
Game isn't fun. Have you read game description?
Is there a way to be alive forever ? or did you test it to make it end after a certain time ?
Overall, you did a very great job !
I wonder if players will take a moment to think about their actions and life.
I feel so great that I influenced someone's feelings
I separate Stress and Rest becouse you can be tired (ex. after Running) but not stressed at all or you can wake up rested, but be stressed, becouse of meeting at work etc.
and it really makes one to think about life and how we spend it. That was a really good ideo to let the player klick on the icons at the end to progress to see what he spend time for.
But on the other side, if you liked it what you where doing in your life and enjoyed it why regret it x)
Other than that, I quite like it. Presentation and music makes for a nice mood.
The idea itself is interesting as well. Great job!
Healthy options are not al;ways better.
It's simple, but it does exactly what you aimed for. To be taken as a small experience, which is a good fit for a game jam.
Only thing that would have made it better would have been some more fancy visuals to distract you from the clock, but that requires arts, which by essence requires more time ^_^
I hope it doesn't ruin your experience.
The ticking was on and off sometimes..
Here is my score:
Looks like you tested every button :D I like that!
I just wrote a rather long-ish comment, but I don't think I'll be posting it. I'll just say instead that your game gave me a lot to think about. Thank you for this experience, truly.
It feels great to be able to infuence someones's feeling!
the art and animations are very good
The first click on icon should give you hint what is going on ;)
Suitcase means work, You lose little health, a lot of rest, you get money and the blue bar is stress.
The status effects like "overstrain" also help.
Seems like it can go for longer and I just didn't know how to manage since I saw people could live more than 100 hours! :smile:
Great job!
Good continuation for the other jams ;D
When the text above the heart displayed 'hunger' i expected that it would get it filled up by eating burgers and soda but the reverse happened. Maybe it would have been nice to have a separate health and hunger bar? But i guess that just makes everything more difficult to balance. I really like that the different options are introduced only a few at a time so i get to learn what my options actually are. When one of the bars runs out and i die, i think the transition to the score board happened rather abruptly. Maybe you could use a little tween to make it more smooth? And then just some small things: The music is the same in the menu and the game itself. While there is nothing wrong with that, i think it makes the game less smooth that it is replayed from the start once i start the game. Also i think it was a bit unintuitive that i had to click each activity in the scoreboard in order to see the next. Also I think it would have been nice to see the total hours i managed to survive :) Again, i really enjoyed the game, very nice take on the theme! Congratulations! :))
The "hunger" is like side effect for not eating for 8 hours. When activated, the every hour of being hungry deals damage to health.
When you eat junk food you are no longer hungry, BUT! Eating junk food is unhealthy so you lose some health.
Later on you can choose healthy food that have higher price, but is healthy ;)
But eating junk food also lower stress (blue bar).
Hope I explained why mechanics works this way ;)
Only working and sleeping and no time for fun, excercises or caring about myself.
I want to share this feeling to others :)
To improve the game, I think you could add a little visual, why not see his little character who suffers the consequences of your choices? :)
And also, I must tell you, as a vegetarian, healthy food is not that much more expensive than junk food :smile:
One of the most enjoyable games this LD. Nice job.